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Mar 31 2006, 01:04 PM
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#1
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Forum Member Posts: 66 Joined: 14-January 05 From: Alicante, Spain |
Hey.
Not sure if I have to post it here. Some spanish friend asked me to post for him a question. He was to know how he can import IWD2 animations to a BG2 mod. Does anyone how how to? Thanks -------------------- |
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Mar 31 2006, 01:17 PM
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#2
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
There's lots of things on this.
Several steps 1) Extract the one's he's after using NI 2) Use the information here to pick an animation slot. 3) Use the information here to see how he should structure the BAM files. 4) Add the chose value from step 2 to the Animate IDS, drop the files in the override and make a CRE. Then you're set. Seif |
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Januszka IWD animations Mar 31 2006, 01:04 PM
Januszka Ok. Thanks Steve, I dont really get the step 2, bu... Mar 31 2006, 01:29 PM
Seifer Well, the animate IDS is a file that reserves spac... Mar 31 2006, 01:36 PM
Vlad Link to my tutorial:
http://vlad.blackwyrmlair.ne... Mar 31 2006, 03:56 PM![]() ![]() |
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