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> BGT-NeJ2 compatibility mod
Vlad
post Mar 16 2006, 08:00 PM
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Together with release of BGT-WeiDU v1.00 by Ascension64 we released the compatibility mod. More details and download links are here:

http://forums.spellholdstudios.net/index.php?showtopic=19565

Thanks to Ascension64 for making it working and compatible with BGT, and to Horred for his continuous interest in Boo. biggrin.gif I lost my count of how many times you have already fixed Boo in TS, and now in NeJ2, but I know, Bill, you are very patient man. Kudos! thumb.gif herb.gif

This post has been edited by Vlad: Mar 16 2006, 08:05 PM
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melkor_morgoth75
post Mar 29 2006, 02:43 PM
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QUOTE(horred the plague @ Mar 29 2006, 11:46 AM)
A Boo creature should be appearing when you use the item. It will follow Minsc around, from board to board. It can cast healing lick and improved invisibility. It's got a pretty mean bite as well, but not many hit points. It is scripted to heal minsc in combat, with its Lick. If killed, he won't come back for a while. If Minsc is killed, he reverts to an item in Player1's inventory.

Minsc can talk to him, and get him to climb back into his pack. Sime and Dynaheir can talk to him as well.

Thanks Horred .... have to understand now why no "creature" is summoned (i just see "the smoke") when i "cast" him .... ??? sad.gif Does BP touch that?

mm75

This post has been edited by melkor_morgoth75: Mar 29 2006, 02:47 PM
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