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> Compatibility with non-WeiDu NTotSC
Joneleth
post Mar 22 2006, 07:19 PM
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I have one question...
TGC is compatibility with non-WeiDu NTotSC or not? :>
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Baronius
post Mar 22 2006, 11:38 PM
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As far as structural (general) compatibility is concerned, its technical documentation says that it is compatible with non-WeiDU mods as long as the installation guidelines are complied with. This basically means that you have to install it after non-Weidu mods, but there might be some other hints as well; if I remember correctly, there were such installation guides on Gibberlings3 and/or other places.

I don't know NTotSC, so all I can say about the question of functional compatibility is that TGCEp1 shouldn't be more, and shouldn't be less compatible with it than any other WeiDU mods. An original game area is "occupied" by the mod, but only temporarily; when the mod's plot ends, the area will return to normal.


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