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> BGT-NeJ2 compatibility mod
Vlad
post Mar 16 2006, 08:00 PM
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Together with release of BGT-WeiDU v1.00 by Ascension64 we released the compatibility mod. More details and download links are here:

http://forums.spellholdstudios.net/index.php?showtopic=19565

Thanks to Ascension64 for making it working and compatible with BGT, and to Horred for his continuous interest in Boo. biggrin.gif I lost my count of how many times you have already fixed Boo in TS, and now in NeJ2, but I know, Bill, you are very patient man. Kudos! thumb.gif herb.gif

This post has been edited by Vlad: Mar 16 2006, 08:05 PM
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horred the pl...
post Mar 17 2006, 11:59 AM
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QUOTE(Vlad @ Mar 16 2006, 03:00 PM)
I lost my count of how many times you have already fixed Boo in TS, and now in NeJ2, but I know, Bill, you are very patient man. Kudos!  thumb.gif  herb.gif

I lost count as well; but getting a warp-script npc working was a side-interest of mine. A way to make my favorite "party of eight" in a six-player game. Maybe I'll actually write NPC #7 and NPC #8 one of these days....

Unfortunately, there will be at least one more fix on my end. I believe I forgot to send my latest files. wacko.gif Hmm, no big deal. The ones I had before them worked..... "okay" rolleyes.gif

I'll catch up for the next package (we've both been modding long enough to know there "always" is another package coming, right Vlad? laugh.gif Until we get disgusted with the mod and move on. laugh.gif )
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