![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Together with release of BGT-WeiDU v1.00 by Ascension64 we released the compatibility mod. More details and download links are here:
http://forums.spellholdstudios.net/index.php?showtopic=19565 Thanks to Ascension64 for making it working and compatible with BGT, and to Horred for his continuous interest in Boo. ![]() ![]() ![]() This post has been edited by Vlad: Mar 16 2006, 08:05 PM |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 58 Joined: 11-January 05 ![]() |
QUOTE(Vlad @ Mar 16 2006, 03:00 PM) I lost my count of how many times you have already fixed Boo in TS, and now in NeJ2, but I know, Bill, you are very patient man. Kudos! ![]() ![]() I lost count as well; but getting a warp-script npc working was a side-interest of mine. A way to make my favorite "party of eight" in a six-player game. Maybe I'll actually write NPC #7 and NPC #8 one of these days.... Unfortunately, there will be at least one more fix on my end. I believe I forgot to send my latest files. ![]() ![]() I'll catch up for the next package (we've both been modding long enough to know there "always" is another package coming, right Vlad? ![]() ![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 17th August 2025 - 04:09 AM |