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Mar 16 2006, 08:00 PM
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#1
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Together with release of BGT-WeiDU v1.00 by Ascension64 we released the compatibility mod. More details and download links are here:
http://forums.spellholdstudios.net/index.php?showtopic=19565 Thanks to Ascension64 for making it working and compatible with BGT, and to Horred for his continuous interest in Boo. This post has been edited by Vlad: Mar 16 2006, 08:05 PM |
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Mar 17 2006, 11:59 AM
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#2
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Forum Member Posts: 58 Joined: 11-January 05 |
QUOTE(Vlad @ Mar 16 2006, 03:00 PM) I lost my count of how many times you have already fixed Boo in TS, and now in NeJ2, but I know, Bill, you are very patient man. Kudos! I lost count as well; but getting a warp-script npc working was a side-interest of mine. A way to make my favorite "party of eight" in a six-player game. Maybe I'll actually write NPC #7 and NPC #8 one of these days.... Unfortunately, there will be at least one more fix on my end. I believe I forgot to send my latest files. I'll catch up for the next package (we've both been modding long enough to know there "always" is another package coming, right Vlad? |
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Vlad BGT-NeJ2 compatibility mod Mar 16 2006, 08:00 PM
melkor_morgoth75
Vlad can i ask quickly here what Boo is supposed... Mar 29 2006, 09:28 AM
horred the plague A Boo creature should be appearing when you use th... Mar 29 2006, 11:46 AM
melkor_morgoth75
Thanks Horred .... have to understand now why no ... Mar 29 2006, 02:43 PM![]() ![]() |
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