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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
![]() Herbs and Potions Add-in for Baldur's Gate and BG1Tutu The first version of the mod has been released. Check its homepage for more information. You can also view its readme file and download the mod from there! Extra coming soon: herb variation list! (For those who want to see how to create each potion; warning: spoils the fun of own exploring, Its use is recommended only if you do not install the mod for some reason but are interested, or have already brewed many potions) -------------------- Mental harmony dispels the darkness.
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#2
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE But yeah, you're right, a less urban location would be more logical. How about the South-Western exit of the Promenade? There is large single tree there, one that could be an ideal and visible standing point for him/her(?).QUOTE As for the animations, I gladly offer them. All that I ask is a link in the mod's credits where the animations are listed, i.e. that they were originally created for the Herbs Mod. However, as the project leader I agreed, but the animation creator's consent is also needed. I'm sure Windwalker will also agree. Many thanks for them. I'm not sure if I'll actually need them after all (BG2 has numaerous useable herb/plant animation), but if so, I'll definitely notify you. ![]() -------------------- |
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Lo-Fi Version | Time is now: 11th April 2025 - 02:14 AM |