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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
I'm currently testing this combination of mods. It's very enjoyable taking into account that you may develop your characters and continue playing with them through the whole saga. BGT is almost free of bugs and thoroughly enjoyable. I would like to ask players to test this wonderful combination. I have also installed BG1 NPC mod (for BGT) but unfortunately it hasn't functioned in my game and for my party.
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Post
#2
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
I see an incompatability issue with the v602 fixpack and BGT. The following line in v602.tp2 causes assertion error in sound (musiclis.ids--too many songs):
CODE ADD_MUSIC ~MxLeina~ ~music/MxLeina.mus~ When commented out, and reinstalled, the assertion error vanishes and the game starts. Important fact: I've been installing the NeJv602 patch at the same time as the other mods' patches (after BGT, near the end). This is so all the biffed mods don't have to be uninstalled every time a modder releases a few fixes (I've released as many as 3 patches in 1 day!). That's why I see the issue. Note that if the patch is installed before BGT, this music referrence will be overwritten. BGT MUSICLIS.IDS and SONGLIST.2DA are unyielding, every slot filled. Currently. I've heard they have plans to free up a few unused in-game slots, but nothing yet released. Perhaps if KD figures out the songlist switcher component for his GUI-switcher proggie, concerns such as this will be a thing of the past. Provided you adopt his nouveau system, when perfected. It works quite nicely right now, IMO. I have seven different GUI's to choose from. To my knowledge, there are a total of 8 mods with 9 GUI-alterations (BGT has two). @andrespi: The biggest issues between CtB and NeJ are animation issues. Five of them, to be precise. They aren't game-stoppers, just humorous in an annoying sort-of way. ![]() This post has been edited by horred the plague: Feb 9 2006, 08:17 PM |
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Lo-Fi Version | Time is now: 16th August 2025 - 05:37 PM |