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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
![]() Herbs and Potions Add-in for Baldur's Gate and BG1Tutu The first version of the mod has been released. Check its homepage for more information. You can also view its readme file and download the mod from there! Extra coming soon: herb variation list! (For those who want to see how to create each potion; warning: spoils the fun of own exploring, Its use is recommended only if you do not install the mod for some reason but are interested, or have already brewed many potions) -------------------- Mental harmony dispels the darkness.
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I considered their location several times -- also thinking of a greener place - but then I decided to add them to Ribald's shop. Most of the BG2 players (there are lots more of them than of BG1 players) like everything to be in one place, which they visit often.
In Herbs Add-in for BG1, some people already had problems locating the herbs and herbalist, even though the exact locations are mentioned in the readme. So in the BG2 version, the newbies can also easily find the druid. But yeah, you're right, a less urban location would be more logical. Although the Herbalist can have a background story which the player doesn't know... For example Ribald promised her to help to save a forest in peril if Juoma offers her items and enchanting services in his shop. Or something like this ![]() As for the animations, I gladly offer them. All that I ask is a link in the mod's credits where the animations are listed, i.e. that they were originally created for the Herbs Mod. However, as the project leader I agreed, but the animation creator's consent is also needed. I'm sure Windwalker will also agree. -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 11th April 2025 - 03:45 AM |