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> Some skills
egm
post Feb 5 2006, 04:45 PM
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Eminence Grise Machiavelic
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Joined: 12-November 04
From: Monthléry




Here are some of the skills featured in ROTM. From left to right: plant lore, poisons, forge, conceal, disguise, hunt and beasts lore.

Plant lore: the ability to find, pick up and use various plants to brew potions;
Poisons: allow you to brew and use poisons;
Forge: pretty obvious I suppose;
Conceal is the thief skill stealth, just renamed ;
Disguise: change your face to be unrecognized or mimic someone else.
Hunt: like the tracking ability, but more, allows you to set traps;
Beast lore: depending of the level, you gain advantages above beasts (like AC and THAC0 bonus), or you can even tame a beast to make a companion of it.
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egm
post Feb 7 2006, 07:33 PM
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Eminence Grise Machiavelic
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Mod Developer
Posts: 244
Joined: 12-November 04
From: Monthléry




Other skills...

From left to right: Tune, Shape, Scansion, Resonance, Demonology, Diplomacy, Eloquence.

Tune: one of the magical arts. With music, you can manipulate the mind of others.
Shape: second of the magical arts. It deals with matter. How to weaken, consolidate and even animate it. If you improve both Forge and Shape, you could even create artifacts!
Scansion: third of the magical arts. Use poetry to manipulate time.
Resonance: used to manipulate the dancers, the core of Ascendancy.
Demonology: at its basis, it provides bonus against demons. But if you dare walking the patch of the Darken, you can use it to invoke demons!
Diplomacy & Eloquence: pretty obvious I suppose.

Nor magical either lore-based (plant and beast lore) skills are available at character generation. You'll have to find teachers to learn them.
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