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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Here are some of the skills featured in ROTM. From left to right: plant lore, poisons, forge, conceal, disguise, hunt and beasts lore.
Plant lore: the ability to find, pick up and use various plants to brew potions; Poisons: allow you to brew and use poisons; Forge: pretty obvious I suppose; Conceal is the thief skill stealth, just renamed ; Disguise: change your face to be unrecognized or mimic someone else. Hunt: like the tracking ability, but more, allows you to set traps; Beast lore: depending of the level, you gain advantages above beasts (like AC and THAC0 bonus), or you can even tame a beast to make a companion of it.
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#2
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Other skills...
From left to right: Tune, Shape, Scansion, Resonance, Demonology, Diplomacy, Eloquence. Tune: one of the magical arts. With music, you can manipulate the mind of others. Shape: second of the magical arts. It deals with matter. How to weaken, consolidate and even animate it. If you improve both Forge and Shape, you could even create artifacts! Scansion: third of the magical arts. Use poetry to manipulate time. Resonance: used to manipulate the dancers, the core of Ascendancy. Demonology: at its basis, it provides bonus against demons. But if you dare walking the patch of the Darken, you can use it to invoke demons! Diplomacy & Eloquence: pretty obvious I suppose. Nor magical either lore-based (plant and beast lore) skills are available at character generation. You'll have to find teachers to learn them.
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