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> Adding area to worldmap using weidu.., Can somebody help??
Valiant
post Jan 31 2006, 11:20 AM
Post #1


3ds Max Mage
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Posts: 663
Joined: 25-December 05
From: Slovensko




Hi guys, I have a problem. blink.gif I want to add my own area to worldmap and make it visible. There will be no links pointed to this area (...mean N,W,E,S links...), because party will travel to and from this area via scripts (..NPC sailor or something like that...), but that I can handle myself...

I just ask all of you, weidu profesionals biggrin.gif for writing a .tp2 for me. Post it here, plz... Just adding area and set it visible from beginning. That´s all I want... Thank you guys...


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Valiant

Tower Of Deception creator.
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Rabain
post Jan 31 2006, 06:34 PM
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GOD


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Joined: 14-July 04
From: Ireland




Valiant I think you might be adding a whole lot of work for yourself for little benefit.

Your area is only accessible via script by talking to a sailor or somesuch yes? Then why does it need to be on the worldmap? The only reason would be that it would look cool! The other thing you will need to remember too is that the icons used to represent area's on the worldmap all exist within one bam file in the game, this means that even if you do succeed in adding an area to the worldmap it will have to use an existing icon and that won't look so cool.

All SoA area's appear on the worldmap even though some are not accessible for travel (eg Brynlaw, UD etc) though in BG1 there is precedent for something similar to what you are doing with both the Ice Island and Balduran's Island from TotSC.

My suggestion would be to just use the Sailor and the script. The only real need for an icon on the worldmap is if you want the party to be able to travel to and from this area via the worldmap at any time the player chooses.
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