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The Black Wyrm's Lair Terms of Use |
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#1
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Hi guys, I have a problem.
![]() I just ask all of you, weidu profesionals ![]() -------------------- Valiant
Tower Of Deception creator. |
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Post
#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Valiant I think you might be adding a whole lot of work for yourself for little benefit.
Your area is only accessible via script by talking to a sailor or somesuch yes? Then why does it need to be on the worldmap? The only reason would be that it would look cool! The other thing you will need to remember too is that the icons used to represent area's on the worldmap all exist within one bam file in the game, this means that even if you do succeed in adding an area to the worldmap it will have to use an existing icon and that won't look so cool. All SoA area's appear on the worldmap even though some are not accessible for travel (eg Brynlaw, UD etc) though in BG1 there is precedent for something similar to what you are doing with both the Ice Island and Balduran's Island from TotSC. My suggestion would be to just use the Sailor and the script. The only real need for an icon on the worldmap is if you want the party to be able to travel to and from this area via the worldmap at any time the player chooses. |
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Lo-Fi Version | Time is now: 29th August 2025 - 06:28 PM |