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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 47 Joined: 23-July 04 ![]() |
Based on readmes/forums instructions and general perusing of tp2's, i have elaborated a large ordered list of mods which i'like to install. Please check it out below and tell me of any incompatibility issues or tips advices i would need to take into account:
Full BGII SOA+TOB+26498_patch BD-WeiDU 1.5 SoS-WeiDU 1.05 TDD-WeiDU 1.05 TS-BP 6.04 -> incorporates Multistronghold? (Run Setup-GUI.exe and press U and Enter at the prompt) x4 Moinesse avatar's: Modifies some Avatars shape and coloring... Hmm Zymisc: Some Bio Items Nerfs. Oooh yeah. It's a shame that doesn't covers TDD overpowered artifacts too MixMod: Tougher Enemies component. Better HP, AC, THACO, and Saves. I don't want improved Ilych from Tactics flying on steroids even more, so here. Ease of Use: Romance Fixes, Unlimited Ammo, Jewelry, Potion, and Scroll Stack. HERE? DODefam: XP reduction. I hate caps, but this isn't. This appeals fine to me tddautobuffscripts: A must to save time, at least from my point of view bpsseries_scripts_v3: For thieves and sequencers, mainly *Tactics: Overwrites IDS, so here. No kits *Battles: Overwrites IDS, so here. No Firkagg, no kits Solaufein: If i'd place it before Tactics, Tactics would uninstall it first anyway, so here SuperFirkagg: Doesn't overwrites, so here apack: Appends IDS, so here Planar Sphere_2.2: Appends IDS, so here Deeper SOA_2.2: Appends IDS, so here Ajoc_1.6: Appends IDS, so here Banter Packs v6: NO banter accelerator Market Prices: Quest. Seems to no overwrite anything, so here ![]() UB14: All except kits and Suna-Seni's. I guess Weidu ninjas won't fail me here Mazzy_the_paladin: Ninja on sight! TBQuestPack: Largue scale battle and underdark liche. This Ninja is everywhere DOQuest Pack: All except bosses boost. Another Weidu Ninja fellow Divine Remix: All except not compatible components, if any. Weidu Ninjas... but, HERE? G3 Tweaks15: Almost all. No kits nor worldmap fixes, thought. Their Ninjas authors stated in the readme to install it as late as posible, so here Refinements3.02: HLA's, shapefiting, armor revisions, robes for monks. " TBTweak: Improved difficulty system, faster romances. Ninjas don't rest. World map v5 Fixes for TDD, SOS, and TS *: Which first? **: Where should i place Ashes of Embers? And Improved Asylum? **: I have discarded Desecration of Souls for poor Weidu coding. I see too much overwriting there, even for the first places. I find it very risky for a huge modded installation. |
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#2
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Forum Member Posts: 35 Joined: 22-July 04 From: Bristol, UK ![]() |
as a rule, the only problem you'll have with competing IDS files is that scripts belonging to a mod that uses the replaced IDS files wont work properly: many a debug request relating to 'easy' enemies on the BP forums has eventually been solved when the user concerned revealed they had installed one of the IDS over-writing mods, and so none of the BP scripts (ie, the whole game, basically) worked as intended.
most of the old mods that overwrite IDS files (including Sola, K/Z and Kelsey, off the top of my head) did so either because they used actions present in TOB but not SOA, or because the IDS files they were replacing were broken. KD's work obviously isn't broken ![]() one of the consequences of moving to weidu-patching mods instead of weidu-overwriting mods is that many of those old, previously 'stable' mods - such as Tactics, Tougher Battles, Sola, Kelsey, the older DoS, etc, are now 'broken' - unless you specify, as G3 Tweaks does, that the weidu-patchers are installed last. not really feasible when one of those weidu-patching mods is now baldurdash, which has to go first.... i've never used the Improved Asylum: BP makes heavy alterations to the Asylum as well, so the Imp Asylum is not compatible with it. This post has been edited by seanas: Jan 27 2006, 10:59 AM |
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