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Jan 21 2006, 07:32 PM
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#1
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Based on the hot discussion of the future of BGT at SHS I've decided to make the stand-alone Shar-Teel's mod in addition to the BGT compatible version and to include the former as a sub-component in NeJ2. There will be two versions of this mod:
1. BGT version (of course, compatible with NeJ2) 2. NeJ2 version (stand-alone sub-component available only through installation of NeJ2). There will be no other versions developed or supported. The NeJ2 version of the mod will add Shar-Teel to one of the empty cells in the beginning of BG2 so players will be able to enjoy Shar-Teel NPC in both NeJ2 and BG2 as well. Besides her NeJ2 dialogues and interactions with other NPCs I hope she will have the standart set of banters and interjections related to BG2. This post has been edited by Vlad: Jan 21 2006, 07:34 PM |
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Jan 21 2006, 10:45 PM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Chev, with respect to Boo, there is no problem at all to make him/her stand-alone mod. I don't know whether it conflicts with UB but it doesn't matter. However with respect to Imoen it's much more complicated as she is connected tightly to all NeJ2 dialgues and scripts. In order to isolate her as a separated NPC with her own kit now I should extract all her dialogues and scripts from NeJ2, and remove them, then restore her as original Imoen and add her kit and continuity. In other words now there are two Imoens, two dialogues, two scripts in NeJ2 in case you wish not to install this component. Every single interjection with each NPC, every single piece of her action is split into two and checked for Imoen's DV ("Imoen" or "Imoen2"). I made a lot of work on compatibility issues here and I would really prefer not to separate her from NeJ2, also because of non-modding reasons.
This post has been edited by Vlad: Jan 21 2006, 10:46 PM |
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Vlad Shar-Teel Mod Jan 21 2006, 07:32 PM
Chev Vlad,
Larrienne and your Shar-Teel mod sounds gra... Jan 21 2006, 10:12 PM
Chev Cool,
I understand some of the technical problems... Jan 22 2006, 05:54 AM
MajorTomSawyer I translated the mini-German Shar-Teel mod into En... Jan 24 2006, 06:24 AM
Vlad Thanks a lot! :D
However I doubt we share t... Jan 24 2006, 03:04 PM
MajorTomSawyer The mini-mod I was speaking about was for BG2.
Ye... Jan 24 2006, 10:59 PM
Vasculio How is the Shar-Teel mod coming along? Apr 10 2006, 01:55 PM
Vlad It was released, but only as a light version, comp... Apr 10 2006, 07:02 PM
Senka Do you mean this one?
http://forums.spellholdstudi... Apr 10 2006, 08:37 PM
Vasculio
I can't get BGT to run on my computer but if... Apr 10 2006, 09:53 PM
Vlad It doesn' require BGT, it has the components B... Apr 11 2006, 06:11 AM
MajorTomSawyer Being more of a n00ber then a modder, not sure I c... Apr 11 2006, 10:42 AM
Vlad Well, if he knows exact numbers of dialogue states... Apr 11 2006, 11:58 AM
Vasculio
Don't sweet it! I have DSL!
One pro... Apr 11 2006, 05:49 PM![]() ![]() |
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