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> Typo in AR9800.BCS, the everlasting cutscene
horred the pl...
post Jan 8 2006, 01:49 AM
Post #1





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Posts: 58
Joined: 11-January 05




No biggie, just thought I'd bring it to surface:

CODE

IF
 GlobalLT("VP_Hrothgar_Tilorn","GLOBAL",8)
THEN
 RESPONSE #100
   SetGlobal("VP_Hrothgar_Tilorn","MYAREA",8)// should be "GLOBAL"
   ClearAllActions()
   StartCutSceneMode()
   StartCutScene("VPCutH06")
END
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Vlad
post Jan 20 2006, 10:54 PM
Post #2



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Posts: 1400
Joined: 19-April 05




QUOTE
It's better:


CODE
 


ADD_STATE_TRIGGER TILORN 0
~NumTimesTalkedTo(0)~





No, it's wrong! Again I see you didn't install the fixpack 6.02. I have to discard all these changes. Please install v6.02 before posting another bug here. I hate to tell you but you'll need to rework all your changes you made for NeJ2 prior to installation of v6.02. The fix pack is very big by the way - you missed many new and edited things. bitter.gif This is the excerpt form rPalyer1.d:

CODE


APPEND ~PLAYER1~

IF WEIGHT #-1 ~Global("VP_Know_Tilorn","GLOBAL",1)~ THEN BEGIN FixWeight
 SAY ~(*You see a man watching you from a distance... Tilorn?*)~
 IF ~~ THEN DO ~SetGlobal("VP_Know_Tilorn","GLOBAL",2)~ EXTERN ~TILORN~ 0
END
END



This post has been edited by Vlad: Jan 20 2006, 10:58 PM
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