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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
BG1 is a PG13 game, so the developper to start with did not intend it for children. There are characters in BG1 that say stuff like "Will one of you rugged adventurers give me a good, hard shag?"
The mods/mods components are sometimes rated as well (for example some of BG1NPC Romances are rated R for language or adult situations), while the mod itself is the same as the game, to avoid embaracing the selective players. It will be nice, if people used the rating system more vigorously. QUOTE I guess this is why most sci-fi/fantasy tv creates new profanities - frac, frell etc And that is why the authors who have guts to carter to adult audience and have no pangs of guilt about it, read so real and have their own appreciative following. (Points to Martin). In other words, do what you feel is right, just warn the consummer about it. I always make a point of explaining that Martin is gritty, uses the obscenities and does not draw curtains when his characters decided to make love, when I recommend his books. Yes, I love what he does. No, I don't expect everyone to agree with me that it is how it should be done. This post has been edited by Domi: Jan 9 2006, 09:03 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#2
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Forum Member Posts: 47 Joined: 18-August 05 ![]() |
QUOTE(Rabain) QUOTE Living in constant paranoia (it's the only way that PC could survive) and in constant danger is a traumatic experience IMO. Perhaps you would live in constant paranoia in that situation, I would not. Regardless, I do not think that <charname> could survive through all those events, carry out a romance, pursue a powerful mage, confront other children of bhaal, defeat them and then battle to fulfill his destiny if he spent every minute being paranoid about being in danger. <charname> seeks out danger at every opportunity throughout the storyline of BG! If we were to follow your example <charname> should lock themselves in a room in the Copper Coronet at the beginning of the game and refuse to come out!Constant paranoia - not trusting anyone outside the team, being ready to defend against attack in most of time, casting stone-skin and other protection spells that have a long duration etc. And since PC seeks out danger at every opportunity, she/he has to have a lot higher level of agression than a normal person. Try playing through BG2 without cheating (reloading after something goes wrong, including PC's death) and we may be able to talk about what PC feels. QUOTE(Baronius) Nonetheless Rabain may have a point there that the real personality and desires of villains might be much more complex than just a few bandits' who kill/rape/loot/humiliate/etc. people just for pure fun. Yes, but becoming an embodiment of evil may also be a good motivation. I've read Avatar series and avatar of Bhaal was mostly murdering people in most gruesome ways possible. A character tainted by the essence of Bhaal may want to attain power by emulating him, just like Sarevok was trying to do. I think that in becoming an embodiment of evil there's is beauty, pleasure and certain simplicity... peace. Evil deeds stop being tools and become an art. For example character may strive to murder someone in most cruel way or rape someone in most exquisite and degrading way, seeking perverted aesthetics and evil glamour. Goddess, it's so simple and beautiful at the same time ![]() Those who treat evil as a tool are fools, weak heretics that are misguided tools themselves. They are nothing, but a pitifull parody of good heroes and a pathetic parody of evil. I feel strong hate and disgust towards those who kill and hurt people just to reach their pathetic goal... As for people who hurt people just for pure pleasure of doing so, for pure joy of being evil I can't help but admire. But of course they need to be exterminated anyway, because they don't respect the fact that most people don't want to be hurt (i.e. murdered, raped, mugged etc..). And before they are exterminated they should be hurt ![]() QUOTE There 254 distinguished shades of gray between black and white I suspect that there are at least that many between good and evil. Sadistic chaotic good elven f/m/t for example ![]() QUOTE You are right here. Also, when I said that a mod shouldn't be released if the players' needs are entirely different than authors concept, I assumed that the mod did get feedback. If it's a mod developed in secret, then its release will show if it's liked or not liked by most of its players. I was very vague when I said that when forming opinion, I ignore the attitude (or viewpoint) that says that mods must be done ONLY for own entertaintainment. One of the most important things (in fact, the most important) is that we enjoy what we do. This is true to our job, and to hobbies as well such as modding. What I wanted to express actually is that a modder shouldn't (i.e. it would be unwise to do so) release a mod if the feedback of most players is entirely against the author's concept; the author should change on the mod based on the player suggestions/feedback, but of course only on certain parts, and only if it doesn't violate the main concept. To sum up, what I wanted to say is: extremes are never good. Player feedback can be often misleading, but it is also not good if the author closes his/her eyes and ears, and doesn't consider the suggestions of players. I did get a good feedback from at least four players that had seen said dialogues and at least two of them were relatively sane persons without sadistic tendencies, who just wanted a hardcore, realistic low fantasy instead of an infantile fairytale. I 'm not making a mod for all players, especially not for a players who have something against doing unheroic things, like executing defenceless civilians for sheltering guerillas/bandits. In my country low fantasy and realism is a lot more popular than fairytales. |
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Lo-Fi Version | Time is now: 24th June 2025 - 01:53 PM |