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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
BG1 is a PG13 game, so the developper to start with did not intend it for children. There are characters in BG1 that say stuff like "Will one of you rugged adventurers give me a good, hard shag?"
The mods/mods components are sometimes rated as well (for example some of BG1NPC Romances are rated R for language or adult situations), while the mod itself is the same as the game, to avoid embaracing the selective players. It will be nice, if people used the rating system more vigorously. QUOTE I guess this is why most sci-fi/fantasy tv creates new profanities - frac, frell etc And that is why the authors who have guts to carter to adult audience and have no pangs of guilt about it, read so real and have their own appreciative following. (Points to Martin). In other words, do what you feel is right, just warn the consummer about it. I always make a point of explaining that Martin is gritty, uses the obscenities and does not draw curtains when his characters decided to make love, when I recommend his books. Yes, I love what he does. No, I don't expect everyone to agree with me that it is how it should be done. This post has been edited by Domi: Jan 9 2006, 09:03 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#2
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Forum Member Posts: 10 Joined: 2-January 06 ![]() |
QUOTE I want an evil NPC to be confronted with a distraught young kid, wielding a sword, and shouting that he'd raped his sister, killed his father, and I want PC to bloody deal with it, if he wishes to play evil. And, the Alignments should be flexible, changeable. But is the same scene not as effective when you let the same boy confront, say some soldiers who did it after the fall of Saradush? I agree it is a strong image. By adding rape as an option for the PC, don't you risk making it a part of the 'coolness' of being evil? I mean, if you're already so 'blind' as to consider slaughtering peasants cool? I agree Bioware made the evil PCs victims non-persons (just like in Hollywood movies) and maybe, making them become persons might dissuade kids from thinking evil is cool, but can that only be achieved by giving the PC as disgusting an option as rape? - I have created a small village for my mod, with each villager his own personality, nicely ordered in 'families' - who act as part of a family when the PC starts acting evil or when someone dies. It might already lessen the 'coolness' of acting evil - might the option to rape someone in that village do really that much more? QUOTE The Masterplan will ultimately remove you from the game; because the real Masterminds do not run around the country side slaughtering their opponents. They sit in a comfortable chair somewhere far away, and sign orders. Think about Role-Playing Sarevok. In the beginning of the game you'd attacked a powerful mage and kill him. Zip. That depends - Sarevok becomes quite 'static' indeed - but you might confront him with betrayal, Harper attacks, trials, etc. Irenicus f.e. is far more active - he battles the Thieves himself, gets captured and frees himself and personnaly leads his golems in his attack on Suldanessalar - so a masterplan does not necessarily involve becoming passive - it totally depends on how the writer sees it. |
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