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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
BG1 is a PG13 game, so the developper to start with did not intend it for children. There are characters in BG1 that say stuff like "Will one of you rugged adventurers give me a good, hard shag?"
The mods/mods components are sometimes rated as well (for example some of BG1NPC Romances are rated R for language or adult situations), while the mod itself is the same as the game, to avoid embaracing the selective players. It will be nice, if people used the rating system more vigorously. QUOTE I guess this is why most sci-fi/fantasy tv creates new profanities - frac, frell etc And that is why the authors who have guts to carter to adult audience and have no pangs of guilt about it, read so real and have their own appreciative following. (Points to Martin). In other words, do what you feel is right, just warn the consummer about it. I always make a point of explaining that Martin is gritty, uses the obscenities and does not draw curtains when his characters decided to make love, when I recommend his books. Yes, I love what he does. No, I don't expect everyone to agree with me that it is how it should be done. This post has been edited by Domi: Jan 9 2006, 09:03 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#2
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
I did not mean it as an attack, but I feel that it is a double standard when people say that you can't talk about rape.
It is a horrible crime, hard to swallow, disgusting. How is it possible to just turn away and say - we are not going to talk about it, because, you know, it is too... bad taste? If we all turn away, and close our ears, and shoo each other when someone dares to say "rape", it will sure go away or don't touch our lives. Too many people already see "evil" NPCs as "cool", not realizing what "evil" includes. Evil in BG is just the same as good, appart from killing a couple more peasants, and having a low reputation. Killing is so absolutely sterile and painless. The peasents falling to your sword do not scream, their bodies do not swallow and stink. This is one of the reasons why I like the Skin Dancers quest in BG2. There is no ignoring flayed corpses there. I want an evil NPC to be confronted with a distraught young kid, wielding a sword, and shouting that he'd raped his sister, killed his father, and I want PC to bloody deal with it, if he wishes to play evil. And, the Alignments should be flexible, changeable. QUOTE (If someone would write a mod, in which an evil PC is able to develop some sort of evil masterplan (like Sarevok or Irenicus), hunting down other Bhaalspawn to 'be the last one left' or instigating a 'war of sarcrifice' - now that would be something! But I doubt anyone has that much time.) The Masterplan will ultimately remove you from the game; because the real Masterminds do not run around the country side slaughtering their opponents. They sit in a comfortable chair somewhere far away, and sign orders. Think about Role-Playing Sarevok. In the beginning of the game you'd attacked a powerful mage and kill him. Zip. You sit in the palace in Baldur's Gate and get reports from the idiot underlings who fail to kill Candlekeep orphan, and at the same time spending money on establishing the Undercity's temple, maintaining appearances with the nobles, and commanding the dopplegangers to kill and take shapes of the other people. Then you do an excursion to the library and kill Rieltar. Then you wait for the Charname to show up and you have a final battle. Instigating a war is more of a strategy game, than an RPG of Baldur's Gate style. This post has been edited by Domi: Jan 12 2006, 08:43 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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