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> Possible fix for DEATH animations
WoRm
post Jul 14 2005, 12:26 PM
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don't touch me.....I might catch somethin'


Retired team member
Posts: 63
Joined: 11-June 05




Hey there Galactygon. Just wanted to post that I might have found a possible solution for your death animation problem. I will test tonight and post tommorow but I am fairly certain that the unused MDOC,MMAX,and MKURT can actually have a weapon added to their animation and I am almost certain it DOES play the weapon animation upon death...even the twitch. there are some problems (namely having only 3 animation slots for all your animations as well as NO big foot circles)as well as benefits with this method but I will post those when I nail more of it down.
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Brave Sir Gar...
post Jan 11 2006, 05:09 PM
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Posts: 47
Joined: 23-September 05
From: United States of Arrogance




You said it would not work for stunned/held creatures, etc... This is just an idea totally out of the blue... but what about a "remove all effects" script or spell on death? Or even on the spell that plays the death animation. Have it remove all effects and then play the death animation. If a complete heal/remove effects is needed, have it do that, but then kill the creature and play the animation. Sorry if this is not clear, but it was just a random though I had when reading this post.


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Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
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WoRm   Possible fix for DEATH animations   Jul 14 2005, 12:26 PM
Galactygon   NULL   Jul 14 2005, 03:07 PM
WoRm   NULL   Jul 17 2005, 08:56 AM
Galactygon   NULL   Jul 20 2005, 11:07 PM
Zarion   NULL   Aug 6 2005, 03:39 PM
Galactygon   NULL   Aug 6 2005, 04:24 PM
Brave Sir Garrick   You said it would not work for stunned/held creatu...   Jan 11 2006, 05:09 PM


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