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#1
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Hey there Galactygon. Just wanted to post that I might have found a possible solution for your death animation problem. I will test tonight and post tommorow but I am fairly certain that the unused MDOC,MMAX,and MKURT can actually have a weapon added to their animation and I am almost certain it DOES play the weapon animation upon death...even the twitch. there are some problems (namely having only 3 animation slots for all your animations as well as NO big foot circles)as well as benefits with this method but I will post those when I nail more of it down.
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#2
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Forum Member Posts: 47 Joined: 23-September 05 From: United States of Arrogance ![]() |
You said it would not work for stunned/held creatures, etc... This is just an idea totally out of the blue... but what about a "remove all effects" script or spell on death? Or even on the spell that plays the death animation. Have it remove all effects and then play the death animation. If a complete heal/remove effects is needed, have it do that, but then kill the creature and play the animation. Sorry if this is not clear, but it was just a random though I had when reading this post.
-------------------- Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
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Lo-Fi Version | Time is now: 6th June 2025 - 06:15 PM |