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#1
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Forum Member Posts: 12 Joined: 2-January 06 ![]() |
Just some ideas for a mod around Witches :
Dynaheir taught a female PC some magic knowledges (PC is a mage, a sorcerer or a cleric/mage) ![]() In SoA Female PC become Minsc's Witch with some cool interactions. Not really a romance or possibility to reedem a evil PC indeed ![]() New abilities : herbal knowledges, witches fear and more. Some items too : Robe of Witch, Rasheman leather armor ![]() And more ... In your opinion, this idea sounds interesting or not ? I wonder if it's possible to use some "Herbs and Potions" components ? This post has been edited by Sir Alexander: Jan 8 2006, 01:01 AM |
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#2
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Forum Member Posts: 32 Joined: 19-June 05 ![]() |
QUOTE Plus, the only way to implement Dynaheir teaching the PC is to make a mod that spans over both BG1 and BG2. Otherwise, you make waaay too many assumptions about the PC in the beginning of Bg2. That Dynaheir liked her. That she taught her. That Minsc knows about it. Not necessarily. You could have Dynaheir give the PC an item at the end of BG1 if she was learning the ways of the Wychlaran. If the PC has this item when imported into SoA, then a variable is set and Dynaheir will continue her teaching. The only important caveat is that the player must be told never to get rid of this item until Irenicus takes it at the beginning of SoA (preferably by telling the player in the readme). If the player wants to make the assumptions, this item could always be summoned in via CLUAConsole. I'm not sure it's a big deal, anyway. If the player doesn't like the assumptions, then the mod won't be installed. This post has been edited by Rastor: Jan 9 2006, 12:40 PM |
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Lo-Fi Version | Time is now: 29th August 2025 - 07:53 PM |