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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hello,
Is it possible to properly use the innate abilities of a npc (out of the party of course). I have a level 8 berserker with 2 enrages in innate slot. I have that block in my script: IF !GlobalTimerNotExpired("ja#cast","LOCALS") !GlobalTimerNotExpired("ja#berserkerrage","LOCALS") THEN RESPONSE #100 SetGlobalTimer("ja#cast","LOCALS",6) DisplayString(Myself,84763) // Contingency Released SetGlobalTimer("ja#berserkerrage","LOCALS",120) Spell(Myself,BERSERKER_RAGE) END (String only for debug and test) the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE)) It seems that innates can't be manipulate like spells. I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests) |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Note that once an NPC joins the party, (s)he is given all the immunities/abilities of the kit, so if you manually give all of the immunities/abilities, the NPC will be given those immunities/abilities twice (once upon joining, and once when you manually adjust their stats).
I don't remember whether the above statement is true or not, so you might need to confirm it. -Galactygon This post has been edited by Galactygon: Jan 1 2006, 06:56 PM -------------------- |
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