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> Innate abilities
aigleborgne
post Dec 27 2005, 07:00 PM
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Posts: 210
Joined: 3-December 05




Hello,

Is it possible to properly use the innate abilities of a npc (out of the party of course).

I have a level 8 berserker with 2 enrages in innate slot.
I have that block in my script:

IF
!GlobalTimerNotExpired("ja#cast","LOCALS")
!GlobalTimerNotExpired("ja#berserkerrage","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("ja#cast","LOCALS",6)
DisplayString(Myself,84763) // Contingency Released
SetGlobalTimer("ja#berserkerrage","LOCALS",120)
Spell(Myself,BERSERKER_RAGE)
END

(String only for debug and test)
the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE))

It seems that innates can't be manipulate like spells.
I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests)
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Galactygon
post Jan 1 2006, 06:54 PM
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Posts: 1158
Joined: 22-July 04
From: Sweden




Note that once an NPC joins the party, (s)he is given all the immunities/abilities of the kit, so if you manually give all of the immunities/abilities, the NPC will be given those immunities/abilities twice (once upon joining, and once when you manually adjust their stats).

I don't remember whether the above statement is true or not, so you might need to confirm it.

-Galactygon

This post has been edited by Galactygon: Jan 1 2006, 06:56 PM


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