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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
I'm currently testing this combination of mods. It's very enjoyable taking into account that you may develop your characters and continue playing with them through the whole saga. BGT is almost free of bugs and thoroughly enjoyable. I would like to ask players to test this wonderful combination. I have also installed BG1 NPC mod (for BGT) but unfortunately it hasn't functioned in my game and for my party.
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Post
#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, Bill, you're lucky!
![]() I didn't get ANY single banter from my NPCs for the whole game, only the flirt options. I just read them, and that's all. One need special combination of NPCs in order those banters can be triggered. I guess the problem is that I have split pairs (Khalid and Monty were cruelly slain by ogrillions in the beginning of the game). Anyway other NPCs just do not interact. At least when it comes to some critical events in the game or dialogues with important NPCs there SHOULD BE interjections. But creators of the mod simply didn't take that into account. They introduced 2-3 banters from each NPC, and some repeatable flirt options, and thought that it's okay. In my humble opinion the scripting of the banters also should be revised. By the way more I play BG1 in a frame of BGT more I see how this wonderful game could be improved by adding interesting banters and interjections, probably some romance options and flirts (even not to all NPCs but just to my favourites ![]() P.S. QUOTE ...strange you have had so many problems with so few mods. I think it could be a source of the problem - I don't have all those mods you all installed. This post has been edited by Vlad: Dec 29 2005, 02:13 PM |
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Lo-Fi Version | Time is now: 16th August 2025 - 05:38 PM |