![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Hello,
I'm closely looking at kits for my mod. I read somewhere that wizard slayers should receive 2% magic resistance per level, which seems logical (1% is somewhat useless) But about their special hit, ingame kit description: "for each successful hit on an opponent, 10% cumulative spell faillure is applied" I have made many tests and these are my conclusions: (by looking into the spl/eff too): - only melee hit apply the effect (ranged should do it also, but it doesn't) - it's not 10%, but 25% |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Well, I've finished my own mod on wizard slayer kit.
Originally, you receive: - 1% magic resistance per level - 25% cumulative casting faillure on melee hit (each 25% has a duration of 30 seconds) My mod give: - 2% magic resistance per level - 25% cumulative casting faillure on melee and range hit (each 25% has a duration of 30 seconds) I have tried to set it to 10% (as in kit description) for a 60 seconds duration. But it was crap. I mean, by the time the WS hit 5-6 times a caster, he should be dead or near death. Actual numbers are fine. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 08:03 AM |