The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Innate abilities
aigleborgne
post Dec 27 2005, 07:00 PM
Post #1



Group Icon

Mod Developer
Posts: 210
Joined: 3-December 05




Hello,

Is it possible to properly use the innate abilities of a npc (out of the party of course).

I have a level 8 berserker with 2 enrages in innate slot.
I have that block in my script:

IF
!GlobalTimerNotExpired("ja#cast","LOCALS")
!GlobalTimerNotExpired("ja#berserkerrage","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("ja#cast","LOCALS",6)
DisplayString(Myself,84763) // Contingency Released
SetGlobalTimer("ja#berserkerrage","LOCALS",120)
Spell(Myself,BERSERKER_RAGE)
END

(String only for debug and test)
the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE))

It seems that innates can't be manipulate like spells.
I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests)
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
aigleborgne
post Dec 28 2005, 10:33 PM
Post #2



Group Icon

Mod Developer
Posts: 210
Joined: 3-December 05




I've tried SpellRes , but it doesn't work either.

I've tried another kit (priest of lathander), not working

in fact, nothing works.

Now, I suspect it's something about tp2 patching.
I've just set the kit, nothing else

I had some problems with wizard slayers, not having cumulative effect (no effect at all in fact)

But when he joined my party, his effects were working. Strange?

I guess kit's abilities are set when the npc joined the party, it would make sense.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 29th August 2025 - 06:23 PM