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> Kit Wizard Slayer bug?
aigleborgne
post Dec 27 2005, 01:38 PM
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Hello,

I'm closely looking at kits for my mod.

I read somewhere that wizard slayers should receive 2% magic resistance per level, which seems logical (1% is somewhat useless)

But about their special hit, ingame kit description:
"for each successful hit on an opponent, 10% cumulative spell faillure is applied"

I have made many tests and these are my conclusions: (by looking into the spl/eff too):
- only melee hit apply the effect (ranged should do it also, but it doesn't)
- it's not 10%, but 25%
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Avenger_teambg
post Dec 28 2005, 09:13 AM
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It is possible to fix the ranged effect, there is an opcode for it. Well, guess you knew it as you checked the spl. I just mention it for others who fancy creating a fixpack smile.gif


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