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> Innate abilities
aigleborgne
post Dec 27 2005, 07:00 PM
Post #1



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Hello,

Is it possible to properly use the innate abilities of a npc (out of the party of course).

I have a level 8 berserker with 2 enrages in innate slot.
I have that block in my script:

IF
!GlobalTimerNotExpired("ja#cast","LOCALS")
!GlobalTimerNotExpired("ja#berserkerrage","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("ja#cast","LOCALS",6)
DisplayString(Myself,84763) // Contingency Released
SetGlobalTimer("ja#berserkerrage","LOCALS",120)
Spell(Myself,BERSERKER_RAGE)
END

(String only for debug and test)
the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE))

It seems that innates can't be manipulate like spells.
I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests)
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Vlasák
post Dec 28 2005, 08:10 AM
Post #2


Mathematical poet


Retired team member
Posts: 159
Joined: 9-July 04
From: Prague, Czech Republic




And can you cast rage with your f/c manually?

Silly idea, but try to use res actions/triggers:

HaveSpellRES("spclXYZ")
SpellRES("spclXYZ",Myself)

Strange... blink.gif Innates should work as normal spells (spell() action)... lay of hands, bhaal abilities etc. always work this way... blink.gif


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