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Dec 27 2005, 07:00 PM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hello,
Is it possible to properly use the innate abilities of a npc (out of the party of course). I have a level 8 berserker with 2 enrages in innate slot. I have that block in my script: IF !GlobalTimerNotExpired("ja#cast","LOCALS") !GlobalTimerNotExpired("ja#berserkerrage","LOCALS") THEN RESPONSE #100 SetGlobalTimer("ja#cast","LOCALS",6) DisplayString(Myself,84763) // Contingency Released SetGlobalTimer("ja#berserkerrage","LOCALS",120) Spell(Myself,BERSERKER_RAGE) END (String only for debug and test) the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE)) It seems that innates can't be manipulate like spells. I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests) |
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Dec 27 2005, 08:06 PM
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#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
This is how I did my tests:
I edit a level 7 fighter dual to cleric level 8, give him berserker kit, save load game, clua the fighter, then he joined my party to see the innates. he got 2 rages, as he should have. the rage were exactly the right one. now, I clua again, no party's join this time, I wait. he first buffed himself with cleric spells, then he tried to enrage, but nothing happen. |
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aigleborgne Innate abilities Dec 27 2005, 07:00 PM
Vlasák Hmm, that's quite strange - innates should be ... Dec 27 2005, 07:21 PM
Vlasák And can you cast rage with your f/c manually?
Sil... Dec 28 2005, 08:10 AM
aigleborgne I've tried SpellRes , but it doesn't work ... Dec 28 2005, 10:33 PM
Galactygon There might be 2 problems with your script:
1.) I... Dec 28 2005, 11:14 PM
aigleborgne
So that's it: I have to manually apply immu... Dec 29 2005, 07:35 AM
Galactygon Note that once an NPC joins the party, (s)he is gi... Jan 1 2006, 06:54 PM
aigleborgne Yes, there will get them twice, but I do it for no... Jan 2 2006, 09:13 AM![]() ![]() |
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