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> Innate abilities
aigleborgne
post Dec 27 2005, 07:00 PM
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Hello,

Is it possible to properly use the innate abilities of a npc (out of the party of course).

I have a level 8 berserker with 2 enrages in innate slot.
I have that block in my script:

IF
!GlobalTimerNotExpired("ja#cast","LOCALS")
!GlobalTimerNotExpired("ja#berserkerrage","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("ja#cast","LOCALS",6)
DisplayString(Myself,84763) // Contingency Released
SetGlobalTimer("ja#berserkerrage","LOCALS",120)
Spell(Myself,BERSERKER_RAGE)
END

(String only for debug and test)
the block is executed, but the rage doesn't occur (neither was my condition HaveSPell(BERSERKER_RAGE))

It seems that innates can't be manipulate like spells.
I can only use it with forcespell, but then, I can't count spells (uness I use some variables and level tests)
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aigleborgne
post Dec 27 2005, 08:06 PM
Post #2



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Posts: 210
Joined: 3-December 05




This is how I did my tests:

I edit a level 7 fighter dual to cleric level 8, give him berserker kit, save

load game, clua the fighter, then he joined my party to see the innates.
he got 2 rages, as he should have.

the rage were exactly the right one.

now, I clua again, no party's join this time, I wait.
he first buffed himself with cleric spells, then he tried to enrage, but nothing happen.
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