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#1
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![]() Forum Member Posts: 15 Joined: 23-December 05 From: Texas(U.S) ![]() |
I tried to make a NPC named Kitch. He's a WOLF NPC (sorry guys, but wolf seemed like the best, even thought EVERYONE uses it) And, I even made him a wolf theif. But I'm not sure i did everything right, there are no sounds, a lame ass pic, and all i have is a .tp2, .cre, .d, and the setup.
![]() ![]() ![]() This post has been edited by Gah: Dec 23 2005, 07:44 AM -------------------- No one crosses the Shadow Theives and lives! ^_^
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#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
From looking at your tp2 I'd say that you need to change the name of your cre from j#vondo.cre to something more unique (this is from Cam's tutorial no?). Also you have kept the folder name from the tutorial instead of your own installation folder name which would appear to be "Kitch TheNPC".
The part underneath this with the SAY NAME1 needs to have actual text atfer it in tilde's: SAY NAME1 ~Kitch~ etc where the text relates to what your character will say: SAY SELECT_COMMON4 ~Stop clicking on me!~ and so on. WFKitch is the dialog name assigned to the creature it the cre file? You are missing a BEGIN before Firstmeeting at the top of the dialogue file. Make sure the creatures exporatable flag is turned off in the cre file or else he will behave like a multiplayer npc in the game. |
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