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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Consider a character with an undroppable helmet. Do you think that his portrait should also necessarily include a helmet?
In general, to what extent a portrait needs to correspond with the character's undroppable equipments (especially equipments such as helmets and necklaces)? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Post
#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Droppable items come and go too easily through the game and we cannot design a portrait to exactly correspond with all possibilities. My question was merely about undroppable items which remain there with the character through the game.
My personal opinion is that it is not necessary for portraits to exactly correspond even with undroppable items such as helmets and necklaces, though I think that it is better if they correspond. In short, such a correspondence is good but not necessary. What's everyone else's opinion? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 23rd June 2025 - 10:06 PM |