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Dec 19 2005, 05:39 PM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
In the game, basilisk attacks by looking at their target (projectile type). Sometimes, they go melee with their claws.
Wouldn't it more logical that they always melee, and those who look at them would roll or be petrified? (they would autocast a spell every round that would affect nearby enemies) I have already done this thing for the death gaze of the tanari. I remembered a fight between Drizzt and a basilisk in the underdark. Basilisk was attacking him with his claws but Drizzt has protected his eyes with something. |
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Dec 19 2005, 05:46 PM
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#2
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Multiclass F/C/M Forum Member Posts: 257 Joined: 17-October 04 From: Sweden |
I think that you're absolutely right about this. It seems logical that looking straight into the basilisks eyes would be a requirement for saving against petrification.
Instead, basilisks can petrify you even if you're looking away from them. Not fair...So my suggestion is to apply exactly the same condition that come with the Tanari's gaze and let them attack melee. The gaze should not be an active but a passive attack, so to say... It's all completely different of course with other monsters like Beholders whose gaze is instead very active... This post has been edited by Salk: Dec 19 2005, 05:48 PM |
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aigleborgne Basilisk and petrification Dec 19 2005, 05:39 PM
Rabain You plan to simulate protecting ones eyes with a d... Dec 19 2005, 06:54 PM
aigleborgne
I can't really simulate the basilick gaze wi... Dec 19 2005, 11:05 PM
Salk Hm...I overstimated the IE capability, it seems...... Dec 20 2005, 08:27 AM
Rabain
The problem with this is that the basilisk would... Dec 20 2005, 01:21 PM
aigleborgne I know what you mean but my system is better than ... Dec 20 2005, 03:10 PM![]() ![]() |
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