Is romance really necessary? |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Is romance really necessary? |
Nov 22 2005, 09:57 AM
Post
#1
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
For the pst few years almost all custom NPCs come with their own romance plot. In fact there's so much of them that I doubt anyone has ever managed to develop each of them till the end. That's why I am considering making Azure's quests non-romance reliable, which would make them available to the gamer regardless of the fact that they did not choose to romance her. I am also considering of completely getting rid of the romance, which would allow me to focus what little is left of my spare time (which lately is about zero hours per day) on developing the quests and banters and releasing the mod in the near future.
Actually, what is left to be done is to finish the plane quest (see the screenshot) and to add a ToB quest and summoning dialogue option for the pocket plane, as well as the entire banter. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Dec 1 2005, 07:52 AM
Post
#2
|
|
Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
I think that it is never too late, if
- quality-wise, NPC has at least a semblance of personality - and most existing characters do, even one-day characters; - quantity-wise, Bioware's level at the very least, with or without a romance; - non-linear writing, i.e. at the very least "Yes/No/I do not have time for this" instead of one PC reply/five NPC-is-talking blocks in the row; - the mod has been throughly proofread; - the mod has been throughly tested; - first line-voicing and full soundset voicing as a minimum. Such a NPC mod will be welcome, I think. -------------------- |
|
|
Lo-Fi Version | Time is now: 26th October 2024 - 07:34 AM |