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#1
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
For the pst few years almost all custom NPCs come with their own romance plot. In fact there's so much of them that I doubt anyone has ever managed to develop each of them till the end. That's why I am considering making Azure's quests non-romance reliable, which would make them available to the gamer regardless of the fact that they did not choose to romance her. I am also considering of completely getting rid of the romance, which would allow me to focus what little is left of my spare time (which lately is about zero hours per day) on developing the quests and banters and releasing the mod in the near future.
Actually, what is left to be done is to finish the plane quest (see the screenshot) and to add a ToB quest and summoning dialogue option for the pocket plane, as well as the entire banter. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#2
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Forum Member Posts: 467 Joined: 23-February 05 From: My den ![]() |
I'm working on a romanceable NPC as well, and I have to admit progress is going slow enough even without the romance having to be written and coded. An NPC can indeed be very good, even without a romance, but if a romance (or lack thereof) was part of the original plan, go for it. It doesn't have to be finished before Christmas or whatever.
What you could do is release a SoA portion first, including the NPC, romance, banters/interjections, quests and the like, and save the ToB-related stuff for later (assuming there is going to be ToB-related things for Azure). Several mods already did this, including Nathaniel and Kivan of Shilmista, and I'm probably going to do that too. -------------------- -Transition into darkness-
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