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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Oookay this might sound like a stupid question but which of the available NPC mods do you consider to be a good example of "necessary" coding features in current WeiDU language? (With necessary I mean all these things like interjections, NPC-dilaogue CHAINS, fate spirit dialogue and epilogue in ToB etc., all packed up in a .tp2 using all the new WeiDU features I didn't catch up yet such as ONLY_IF_IT_CHANGES etc.) Still it shouldn't be too complicated (I could handle .d-.tra pairs, though.)
I am looking for an example to grap the coding only and to get to know the new WeiDU features mostly, I do not intend to steal any unique ideas or somesuch. The reason is that I tend to learn best from examples. So far it was mostly Kelsey ![]() And uh-oh please this is not meant as a discussion about which modder you think codes the best and why others don't. |
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Oh, thank you Kulyok, what a nice flattering statement to start the day with
![]() I assume you mean Ajantis BG1NPC, because everything from my (German) Ajantis BGII mod I took from Kelsey ![]() I need help with all the new cool WeiDU features that came up the passing year. Especially .tp2 coding because all I did during that time was scripting and dialogues... I need examples to actually get an idea what there is available. I've never came up with the idea of a fix-it script if I hadn't seen it being used for Kelsey, for example. Andyr: Thank you, it's a good idea to list the features of the proposed mod. |
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Lo-Fi Version | Time is now: 29th August 2025 - 03:36 PM |