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Nov 22 2005, 09:34 PM
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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Oookay this might sound like a stupid question but which of the available NPC mods do you consider to be a good example of "necessary" coding features in current WeiDU language? (With necessary I mean all these things like interjections, NPC-dilaogue CHAINS, fate spirit dialogue and epilogue in ToB etc., all packed up in a .tp2 using all the new WeiDU features I didn't catch up yet such as ONLY_IF_IT_CHANGES etc.) Still it shouldn't be too complicated (I could handle .d-.tra pairs, though.)
I am looking for an example to grap the coding only and to get to know the new WeiDU features mostly, I do not intend to steal any unique ideas or somesuch. The reason is that I tend to learn best from examples. So far it was mostly Kelsey And uh-oh please this is not meant as a discussion about which modder you think codes the best and why others don't. |
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Nov 23 2005, 07:26 AM
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#2
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
Kelsey's got pretty outdated code, though. So does Nathaniel. I'd look at Ghareth... but, actually, I've seen your Ajantis code, and it was one of the best I've seen, I've even picked up some tips! Why would *you* need help?
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jastey NPC mod paradigm Nov 22 2005, 09:34 PM
Andyr Kelsey's a pretty solid example, yeah. If you... Nov 22 2005, 11:59 PM
jastey Oh, thank you Kulyok, what a nice flattering state... Nov 23 2005, 08:07 AM![]() ![]() |
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