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Nov 21 2005, 09:09 PM
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#1
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Forum Member Posts: 43 Joined: 14-July 05 |
Hello Vlad,
You should remember my problem I explained you in your temporary forums : going from Umar Hills to Temple Ruins with TS 6.05 installed crash the game. You said : QUOTE Well, I've checked in my installation and didn't find any problem - transition from Umar Hills to Temple Ruins proceeds smoothly. I need more reports on this issue. As I have already said I touched neither AR1100 nor AR1400 so I am unsure what could be the origin of this problem, moreover I cannot confirm this problem. If the area doesn't crash when you teleport there it means there is no problem with this area. I've checked the script, and there is no creature summoned when you move to this area. I guess the problem is with your world map. When you install, uninstall and reinstall the mod, you still use the worldmap from your saved game. It is not affected by reinstallations. To fix the worldmap problems you need to start a brand new game, and only then you get a new worldmap. It's easy to check. Please start a new game, then jump with CLUAConsole to AR1100 and AR1400, and then try to move between these two areas normally through map. If it works then the problem is really with your saved game. It cannot be a problem with my save game. I have tested several times with a brand-new installation and a new game, it crashes every times. You are right however : with your testing method, when you create a new game, move to area 1100, move to area 1400, then try to travel between the two areas, the game doesn't crash. But when you try to go to temple ruins normally (create a new game, exit irenicus dungeon, meet the boy in the government district, go to umar hills, talk to the mayor, going to merella's house and find the journal, then try going to temple ruins), the game crashes. You can test this faster : create a new game, move to area 1100, explore area, ctrl-j to merella's house and find the journal, then try going to temple ruins, the game also crashes. I have tested this two ways with a brand-new installation with only TS 6.05 installed. None of theses methods crashes the game with a brand-new installation without TS. |
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Nov 21 2005, 11:19 PM
Post
#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
QUOTE These two creatures have "Unknown - 57440" for Animation ID. This is the source of the problem. It should be (and I've checked it with NI): LICH - 32525 |
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Anomaly [TS 6.05] Temple Ruins Crash Nov 21 2005, 09:09 PM
Vlad
Did it. No crash.
P.S. What are the components ... Nov 21 2005, 10:06 PM
Anomaly Well, I don't understand (and I am not the onl... Nov 21 2005, 10:43 PM
Vlad Could you perform the last experiment and to fresh... Nov 21 2005, 10:52 PM
Anomaly
Yes. I reinstalled fresh bg2 and installed TS wit... Nov 21 2005, 11:16 PM
Vlad Now you may return to your normal (including anima... Nov 21 2005, 11:22 PM
Anomaly You are right. I have changed these animations wit... Nov 21 2005, 11:34 PM
Vlad Your're welcome. Please don't forget to re... Nov 21 2005, 11:37 PM
Wren Ah excuse me, but I seem to be having this problem... Dec 1 2005, 01:27 AM
Vlad Wren hi,
Did you download NeJ2? If you don't ... Dec 1 2005, 10:36 AM
Amazor'dra Thought I'd also give a heads up, since I also... Dec 17 2005, 04:02 AM
Vlad Thanks, it's on my list of corrections for the... Dec 17 2005, 10:55 AM![]() ![]() |
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