The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> [TS 6.05] Temple Ruins Crash
Anomaly
post Nov 21 2005, 09:09 PM
Post #1





Forum Member
Posts: 43
Joined: 14-July 05




Hello Vlad,

You should remember my problem I explained you in your temporary forums : going from Umar Hills to Temple Ruins with TS 6.05 installed crash the game.

You said :
QUOTE
Well, I've checked in my installation and didn't find any problem - transition from Umar Hills to Temple Ruins proceeds smoothly. I need more reports on this issue. As I have already said I touched neither AR1100 nor AR1400 so I am unsure what could be the origin of this problem, moreover I cannot confirm this problem. If the area doesn't crash when you teleport there it means there is no problem with this area. I've checked the script, and there is no creature summoned when you move to this area. I guess the problem is with your world map. When you install, uninstall and reinstall the mod, you still use the worldmap from your saved game. It is not affected by reinstallations. To fix the worldmap problems you need to start a brand new game, and only then you get a new worldmap. It's easy to check. Please start a new game, then jump with CLUAConsole to AR1100 and AR1400, and then try to move between these two areas normally through map. If it works then the problem is really with your saved game.

It cannot be a problem with my save game. I have tested several times with a brand-new installation and a new game, it crashes every times.

You are right however : with your testing method, when you create a new game, move to area 1100, move to area 1400, then try to travel between the two areas, the game doesn't crash.

But when you try to go to temple ruins normally (create a new game, exit irenicus dungeon, meet the boy in the government district, go to umar hills, talk to the mayor, going to merella's house and find the journal, then try going to temple ruins), the game crashes.

You can test this faster : create a new game, move to area 1100, explore area, ctrl-j to merella's house and find the journal, then try going to temple ruins, the game also crashes.

I have tested this two ways with a brand-new installation with only TS 6.05 installed. None of theses methods crashes the game with a brand-new installation without TS.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Anomaly
post Nov 21 2005, 10:43 PM
Post #2





Forum Member
Posts: 43
Joined: 14-July 05




Well, I don't understand (and I am not the only french user with this problem). huh.gif

I have done a full install of TS. Nothing special to see in Weidu.log, but since you asked smile.gif
QUOTE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-TS.TP2~ #0 #0 // TORTURED SOULS v6.05
~SETUP-TS.TP2~ #0 #1 // ANIMATIONS. Please install the following component only if you have not installed yet AND are not going to install the NEVER ENDING JOURNEY 2.
~SETUP-TS.TP2~ #0 #2 // GRAPHICAL USER INTERFACE (GUI). This component adds new GUI to your original BG2. Please don’t install this component if you have already installed OR are going to install the NEVER ENDING JOURNEY 2.
~SETUP-TS.TP2~ #0 #3 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-TS.TP2~ #0 #4 // RESTORED TWISTED RUNE QUEST
~SETUP-TS.TP2~ #0 #5 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-TS.TP2~ #0 #6 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-TS.TP2~ #0 #7 // AREAS & SOUNDS. This component is required to play the mod.


QUOTE
What's about Baldurdash fix pack? Do you have it installed?

I have always the official TOB patch and the classic baldurdash-TOB fixpack 1.12 installed.

By the way, I have already played with your mod (v5.05) with Big Picture (v1.61G) and didn't have any problem with this map...
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 12th October 2025 - 08:50 AM