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Oct 4 2005, 05:31 PM
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#1
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consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
I have been chaging the GUIINV CHU to make it bigger to accomadate the larger bams that I want.
I can't seem to make the INVMOS any larger while it looks fine in DLTCEP the game does not recognize it. My first attempt to fix this was to chang the ston08b, t, l, and r to see if that was the problem. The top, bottom, left and right graphics of that window (it also is the same mos for every other window except the play window) to be much smaller. I could see that the INVMOS was under the ston08b. But that did not really help. the GUIWLSP which the buttons (mage & priest books, inventory, ect) are placed on says that it is in position 0 (meaning that it is all the way left). this might be the problem, Negitive numbers do not seem to help either. Mind you that I have been on a 12 hr modding session before I asked Any clue? This post has been edited by Sir-Kill: Oct 4 2005, 05:32 PM -------------------- |
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Oct 4 2005, 07:29 PM
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#2
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
640x480 is the largest you can get, and the ston##*.mos files are there to support larger resolutions than 640x480.
If you create something that is larger than 640x480, that means the game will cut off the sides of the image if the game is run in a 640x480 resolution. The developers decided to not allow that to happen, so the maximum size is hardcoded. -Galactygon This post has been edited by Galactygon: Oct 4 2005, 07:30 PM -------------------- |
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Sir-Kill Chu/gui/mos help Oct 4 2005, 05:31 PM
Sir-Kill NULL Oct 4 2005, 09:18 PM
Sir-Kill NULL Oct 4 2005, 09:38 PM
Brave Sir Garrick NULL Oct 4 2005, 10:32 PM
Sir-Kill NULL Oct 5 2005, 12:06 AM
Sir-Kill NULL Oct 5 2005, 07:49 AM
Galactygon NULL Oct 5 2005, 02:57 PM
Sir-Kill NULL Oct 5 2005, 04:13 PM
Caedwyr NULL Oct 6 2005, 05:43 PM
Sir-Kill NULL Oct 10 2005, 06:42 PM![]() ![]() |
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