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> Icewind Dale: Turning HoW into a "mod"?
Brave Sir Gar...
post Sep 23 2005, 11:42 AM
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Posts: 47
Joined: 23-September 05
From: United States of Arrogance




Hello all,

I just joined the forums and I am attempting to change the way Heart of Winter works. I use a mac, so there is no HoW release for this platform. So far I have gotten it to "semi-work", but I have no way of extracting cbfs, so I am stuck for now. Though there are people in the mac modding community working to help me, as far as cbfs go.
I am pretty sure that this will work once I can access the cbfs, but I just wanted to ask what you guys here thought. All I am trying to get the game to read are the: areas, items, spells, and abilities. So far the spells are visibile, level cap works, and items are spawnable but crash when used if they add new effects. Anyways, in theory, do you all think that it is possible to just make those aspects of HoW work without the actual new client? So far I've had good luck with getting HoW to work, and it seems to be going well, except for the cbf extraction.

This post has been edited by Brave Sir Garrick: Sep 23 2005, 11:43 AM


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Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
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Rastor
post Sep 23 2005, 11:24 PM
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Joined: 19-June 05




A few lines of WeiDU code should do the trick.
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Brave Sir Garrick   Icewind Dale: Turning HoW into a "mod"?   Sep 23 2005, 11:42 AM
Rastor   NULL   Sep 23 2005, 11:24 PM
Brave Sir Garrick   NULL   Sep 24 2005, 01:49 AM


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