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> Midgard Concept and Info on the 1st Midgard Module, Barbarian Lands of WTP
Domi
post Aug 18 2005, 04:15 PM
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NOTE: the name changed from Friggia to Midgard due to Friggia being not the best-sounding word smile.gif

Here is what I can put up for public preview, until I have screenshots, dialogues etc. This is of course the easily put together part. What I will do next is detailed groundwork describing each area, listing all njNPCs and quests that will belong to that area (which, understandably, will not be previewed).

As this is non-commercial project, and I do not see any framework done for kit-race-abilities-GUI-whatever specifics, I will be simply using character set-up as per BG2. I am neither interested in learning nor proficient with the kits/GUIs, etc. If that framework will be done before I have finished the module, I'd gladly use it.

I still have no idea how the world map is handled in WTP, so I am working on the assumption for now, that I will have a separate Friggia map (and I don't want to think yet how to do it).

Here is the concept of the first module to be set in Friggia - it's going to be boring as hell to read, I suppose:

This post has been edited by Domi: Sep 28 2005, 08:22 PM


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Domi
post Aug 18 2005, 04:20 PM
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Posts: 283
Joined: 26-October 04




Central Storyline for Module 1:

I would like to have a mix of main storyline and some free-style roaming. However, the module will remain doable, so it will be small. At the moment I think of 11 major areas with 4 that are free-style adventure, and can be dropped at need. Others can be shaved off too if I find the volume too much to cope with.

PC starts at a level 3-4, and has been recruited with other mercenaries for a trade mission to Friggia, equipped by the High Lord of Fort Unity, and headed by Count Elyss of House Meron. They set sail on the Fort Unities caravel the “Unyielding”.

En route, the ship is attacked by a mysterious flotilla of longboats. As the battle rages, the Sea Serpent rises from the depths. It tips the scale in favor of the attackers. Count Elyss of House Meron falls. PC is called upon to join Nord in fleeing the ship by launching a boat to complete the secret mission.

At this point PC chooses to either play as a single player or with the joinable NPCs. If he declines the offer to join, the joinable NPCs will later form two parties of their own, which can be either joined in or will confront the PC at some point or another.

The single PC will have three tasks: to discover what was the secret mission, to gather the information of who had attacked the ship, and finally finding the means to go to Grand Friggia.

The PC who plays with the joinable NPCs will have two tasks: to gather the information of who had attacked the ship, and finally finding the means to go to Grand Friggia, but he will gain (perhaps) an NPC-related side quest in compensation.


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Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...

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Domi   Midgard Concept and Info on the 1st Midgard Module   Aug 18 2005, 04:15 PM
Domi   NULL   Aug 18 2005, 04:16 PM
Domi   NULL   Aug 18 2005, 04:17 PM
Domi   NULL   Aug 18 2005, 04:18 PM
Domi   NULL   Aug 18 2005, 04:20 PM
Domi   NULL   Aug 18 2005, 04:21 PM
Domi   NULL   Sep 1 2005, 01:04 AM
Domi   NULL   Sep 28 2005, 08:21 PM


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