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The Black Wyrm's Lair Terms of Use |
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
NOTE: the name changed from Friggia to Midgard due to Friggia being not the best-sounding word
![]() Here is what I can put up for public preview, until I have screenshots, dialogues etc. This is of course the easily put together part. What I will do next is detailed groundwork describing each area, listing all njNPCs and quests that will belong to that area (which, understandably, will not be previewed). As this is non-commercial project, and I do not see any framework done for kit-race-abilities-GUI-whatever specifics, I will be simply using character set-up as per BG2. I am neither interested in learning nor proficient with the kits/GUIs, etc. If that framework will be done before I have finished the module, I'd gladly use it. I still have no idea how the world map is handled in WTP, so I am working on the assumption for now, that I will have a separate Friggia map (and I don't want to think yet how to do it). Here is the concept of the first module to be set in Friggia - it's going to be boring as hell to read, I suppose: This post has been edited by Domi: Sep 28 2005, 08:22 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Post
#2
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
Magic, Divine and Arcane:
The Vid: the source of this cult is unknown. It is hypothesized that the Barbarians inherited it from the ancient civilizations that occupied Friggia long ago. Vid is a four-sided column that is found throughout Friggia, oriented to the Four Corners of the World and each side decorated with an androgynous face. The faces represent Sea, Earth, Air and Life. All Barbarians venerate the Vid, by leaving the offerings by the columns, but there is no clergy or active religion per se. It is rather a memory of the religion. Many scholars saw the parallels between this deity’s aspects and the Three Nations – especially the Loremasters who argue in favor of the existence of the People of the Soul. Aside from this strange cult, the Barbarians venerate all the things of the world and their ancestors. Each Barbarian is bound to an animal, plant or what have you – his or her totem. The totem is always found during a vigil that marks the young person’s entry to the adult life. This and other religious ceremonies, connected to the society and ancestors are administered by the Shamans – they can be both male and female. Their mystic powers are based on Seeing, Communing and Foretelling. Barbarians’ relationship with the nature is taken care of by the druidic rights. Druids of Friggia are ‘elemental’ – they can be seen as a new take on the Vid - and channel Sea, Air, Earth or Fire. Barbarians think of both the Sea and Air as ‘female’, the Earth and Fire as ‘male’, and that’s how the elements are depicted. Wizards are practically unknown among the Nations on Grand Friggia, but on Lesser Friggia there is a School of Magic founded by a renegade Sorceress from the South, and the gnomes are said to use magic. -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Lo-Fi Version | Time is now: 24th June 2025 - 06:08 PM |