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> Midgard Concept and Info on the 1st Midgard Module, Barbarian Lands of WTP
Domi
post Aug 18 2005, 04:15 PM
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NOTE: the name changed from Friggia to Midgard due to Friggia being not the best-sounding word smile.gif

Here is what I can put up for public preview, until I have screenshots, dialogues etc. This is of course the easily put together part. What I will do next is detailed groundwork describing each area, listing all njNPCs and quests that will belong to that area (which, understandably, will not be previewed).

As this is non-commercial project, and I do not see any framework done for kit-race-abilities-GUI-whatever specifics, I will be simply using character set-up as per BG2. I am neither interested in learning nor proficient with the kits/GUIs, etc. If that framework will be done before I have finished the module, I'd gladly use it.

I still have no idea how the world map is handled in WTP, so I am working on the assumption for now, that I will have a separate Friggia map (and I don't want to think yet how to do it).

Here is the concept of the first module to be set in Friggia - it's going to be boring as hell to read, I suppose:

This post has been edited by Domi: Sep 28 2005, 08:22 PM


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Domi
post Aug 18 2005, 04:17 PM
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Posts: 283
Joined: 26-October 04




People:

There are Three Barbarian Nations: People of the Wavesthat are common on the Lesser Friggia (predominantly human); People of the Wind (predominantly human) that occupy the central steppes of Friggia the Grand; and People of the Stone – the descendants of the outlaws and the Old Raiders that populate the Highlands of the Friggia the Grand. Among them orcs, half-orcs, orgillions are as common as dwarves and humans.

The rumor has it, that there are fourth People – the People of the Soul, who populate the fabled Shining Tower somewhere in the North of Grand Friggia, but no Loremaster had ever been able to confirm it. Barbarians, even deadly drunk, corrupted and decrepit keep their mouth tightly shut whenever anyone asks of this Nation.

Non-human population is represented by the Gnomish villages, collectively called Vertograd, that migrate continuously through the Fog – the Western Forest of the Grand Friggia - and centered on the Turret – the tallest mountain in the world, according to the gnomes. The wise say that there is a pattern to gnomish migration, and a purpose, but so far nobody had come to understand it (apart from the gnomes).


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Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...

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Domi   Midgard Concept and Info on the 1st Midgard Module   Aug 18 2005, 04:15 PM
Domi   NULL   Aug 18 2005, 04:16 PM
Domi   NULL   Aug 18 2005, 04:17 PM
Domi   NULL   Aug 18 2005, 04:18 PM
Domi   NULL   Aug 18 2005, 04:20 PM
Domi   NULL   Aug 18 2005, 04:21 PM
Domi   NULL   Sep 1 2005, 01:04 AM
Domi   NULL   Sep 28 2005, 08:21 PM


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