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> MoveToSavedLocationn(S:GLOBAL*,S:Area*), Moving between areas
jastey
post May 22 2005, 10:22 AM
Post #1





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Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
what I want to do is:

-teleport the PC and one NPC into another area
-play a cutscene and some dialogue
-move PC and NPC back to where they were

Problem: I do not know in which area they were when the teleporting took place.

I guess the actions "SaveObjectLocation" and "MoveToSavedLocationn(S:GLOBAL*,S:Area*)" are the ones to use here?

My code for the teleporting is
CODE
IF
     True()
THEN
   RESPONSE #100
    CutSceneId("ajantis")
    ClearAllActions()
    SaveObjectLocation("GLOBAL","LOCX#AjRomAjantis","ajantis")
    SaveObjectLocation("GLOBAL","LOCX#AjRomPlayer1",Player1)
    FadeToColor([20.0],0)
    Wait(1)
    LeaveAreaLUA("AR1402","",[900.700],0)
    ActionOverride(Player1,LeaveAreaLUA("AR1402","",[1024.1072],9))
    MoveViewPoint([1070.905],INSTANT)
    Wait(1)
    FadeFromColor([20.0],0)
    EndCutSceneMode()
    Dialog(Myself)
END

And for moving back I used
CODE
IF
     True()
THEN
   RESPONSE #100
    CutSceneId("ajantis")
    ClearAllActions()
    FadeToColor([20.0],0)
    Wait(1)
ActionOverride(Player1,MoveToSavedLocationn("LOCX#AjRomPlayer1","GLOBAL")
    MoveToSavedLocationn("LOCX#AjRomAjantis","GLOBAL")
    Wait(1)
    FadeFromColor([20.0],0)
    EndCutSceneMode()
END


but it is not working, PC and NPC remain in the other area and do *not* move back to the starting area.

The variables "LOCX#AjRomPlayer1" and "LOCX#AjRomAjantis" are set (checked with Shadowkeeper).

I'm not sure whether it is a syntax error (WeiDU installer does not complain) or whether I am using the wrong action codes for this purpose.

Thank you for any help.
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devSin
post Jul 24 2005, 09:00 PM
Post #2





Forum Member
Posts: 53
Joined: 22-March 05




You wouldn't ever use LeaveAreaLua*() for a NPC. Instead you'd use the various actions that move a creature object to a different area.

EscapeAreaMove() can be useful if you're going to do EscapeArea() anyway (EscapeAreaObjectMove() just lets you specify an object in the current area so that the creature escapes in the right direction).

Most likely, you'll just want to use MoveBetweenAreas() (or MoveBetweenAreasEffect(), except that the effect and move happen simultaneously; it looks pretty dumb with no delay between the effect and move).

This post has been edited by devSin: Jul 24 2005, 09:02 PM
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Posts in this topic
jastey   MoveToSavedLocationn(S:GLOBAL*,S:Area*)   May 22 2005, 10:22 AM
dragon_lord   NULL   May 22 2005, 10:30 AM
jastey   NULL   May 22 2005, 10:54 AM
dragon_lord   NULL   May 22 2005, 11:19 AM
jastey   NULL   May 22 2005, 02:55 PM
Galactygon   NULL   May 22 2005, 03:21 PM
jastey   NULL   May 22 2005, 06:26 PM
Avenger_teambg   NULL   Jul 24 2005, 11:41 AM
jastey   NULL   Jul 24 2005, 08:16 PM
devSin   NULL   Jul 24 2005, 09:00 PM
jastey   NULL   Jul 25 2005, 08:35 AM
Avenger_teambg   NULL   Jul 25 2005, 09:42 AM
devSin   NULL   Jul 25 2005, 06:48 PM


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