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> Incorporation of other mods, Which ones diserve inclusion?
Chevar
post Sep 12 2004, 06:04 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




There are some tweaks I'm planning on adding aleady..

the level50, and fixpack in particular. Are there any others you'd like to see included?
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Chevar
post Sep 12 2004, 04:38 PM
Post #2


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




QUOTE(Galactygon @ Sep 12 2004, 02:30 PM)
And IIRC all game engines (except PS:T) have a hardcoded limitation of having the ultimate level cap at 50. I remember bringing it months ago back at TeamBG, and I recieved similar replies.

-Galactygon

I already have a hack for that.. go in with a hex editor and change the first level of "xpcap" and it will forcably remove the cap.. that info's all over the web. if there's more to it I'll track it down between maps.

This post has been edited by Chevar: Sep 12 2004, 04:40 PM
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Posts in this topic
Chevar   Incorporation of other mods   Sep 12 2004, 06:04 AM
Awake   NULL   Sep 12 2004, 06:09 AM
Chevar   NULL   Sep 12 2004, 06:20 AM
Awake   NULL   Sep 12 2004, 07:03 AM
Chevar   NULL   Sep 12 2004, 07:13 AM
Awake   NULL   Sep 12 2004, 09:49 AM
Sir-Kill   NULL   Sep 12 2004, 11:19 AM
Galactygon   NULL   Sep 12 2004, 02:30 PM
Chevar   NULL   Sep 12 2004, 04:38 PM
Chevar   NULL   Sep 12 2004, 04:42 PM
Sir-Kill   NULL   Sep 12 2004, 05:23 PM
Awake   NULL   Sep 12 2004, 06:16 PM
Chevar   NULL   Sep 13 2004, 01:52 AM
Maldev   NULL   Sep 16 2004, 01:26 AM
Chevar   NULL   Sep 16 2004, 02:11 AM
Awake   NULL   Sep 16 2004, 02:17 AM
Awake   NULL   Sep 16 2004, 02:35 AM
Awake   NULL   Sep 24 2004, 07:40 AM
Chevar   NULL   Sep 24 2004, 07:51 AM
Awake   NULL   Sep 24 2004, 08:14 AM
Chevar   NULL   Sep 24 2004, 08:35 AM
Awake   NULL   Sep 24 2004, 08:39 AM
Chevar   NULL   Sep 24 2004, 08:45 AM


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