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Guest_fallen demon |
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#1
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As the topic states, will any of the game mechanics be changed to go along with the new world.
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#2
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
what do you mean by game mechanics. I may not be chevar, but since i'm working on this, i would hope if it were important i would've been told...
OT, why are you a guest? This post has been edited by Awake: Sep 18 2004, 05:22 AM -------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#3
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
QUOTE(Guest_fallen demon @ Sep 18 2004, 05:20 AM) As the topic states, will any of the game mechanics be changed to go along with the new world. The focus of the project is to craete a new world to play in. There are some modules in the works, and lot of maps to be made. Thre are many tweak packs out there that alter the game mechanics, and there may be some module in the future which may utilize some of these. At this time there are no set changes to game mechanics planned, for compatability reasons. There are plans for custom kits for the various races, however there are no additional modifications to the play of BG2 at this time. Any futher changes to BG2 game play will not be considered until initial project is complete. the current project plan is an enormous undertaking, and I personally have roughly 50 maps to create prior to incorporation of any pre-existing infinity engine maps. any plans beyond this and a few started adventure modules would substancially delay the release of a functional modding environment. |
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#4
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Forum Member Posts: 15 Joined: 14-September 04 ![]() |
Ok, just wondering.
QUOTE(Awake) OT, why are you a guest? I'm registered, but i was using another pc and forgot to log in, sorry if thats a problem.
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#5
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
it's alright, i don't really mind. i forget sometimes too. i just had thought you were a member and was confused as to why you weren't. that's all
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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