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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
Go check your mail. I need you to check the proportions of the renders.
Seif |
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#2
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
The scale is perfect... there's a minor problem with the inner door to the castle but I can modify that without any real problem. I'l probably going to go through and manually texture it - they're not seamless afterall.
This post has been edited by Chevar: Sep 10 2004, 05:46 AM |
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#3
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
Sorry Chev, I didn't see the edited response. If there is anymore you need from me, please ,let me know
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#4
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
QUOTE(Seifer @ Sep 22 2004, 12:46 AM) Sorry Chev, I didn't see the edited response. If there is anymore you need from me, please ,let me know Actually.. I REALLY like the new one. akabar This post has been edited by Chevar: Sep 23 2004, 02:58 AM |
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#5
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
You need that rendered up as well?
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#6
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
QUOTE(Seifer @ Sep 23 2004, 01:45 PM) You need that rendered up as well? I will When you have the time. That'll put me at my quota for dwarven strongholds.. I'm going to use the one from the helmsdeep mod for the other.. swipe-swipe.. ony need two real good dwarven strongholds.. but I've not made it that far yet so it's hardly a priority.. I'm currently working on the elven boarders, and I do need one model rendered it's an untextured OBJ. I'll have to texture it manually.. but that would mean indivigually rendering the differnt elements without shading (stairs, railing, lower "root" are, and the top section.. I haven't downloaded to verify it yet - this one's a freebee and will be added to my tile exchange program when I get the chance. if you want to check into here's the link; >> had to correct the link, and there are actually two of them.. Traug Heights and http://www.traugs.com/page19.html both houses there are potentially usable, but the second is a better choise I'd have to make some manual modifications, but not a biggie. It's hard to find anything that looks like it could be an elven building.. I think I'm going to have to reduce the number of elven towns drastically.. unless I can find some good models or tiles for them. This post has been edited by Chevar: Sep 24 2004, 07:23 AM |
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#7
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
link does not work
referring to post after me: no problem ![]() -------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#8
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
QUOTE(Awake @ Sep 24 2004, 07:02 AM) link does not work Thanks Awake, I fixed the link.. |
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#9
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Forum Member Posts: 141 Joined: 22-July 04 From: London, England ![]() |
OBJ is simply the file format, means the artist rendered it in Lightwave.
Can't stand it personally but I can get them rendered when I have a moment to spare =) Seif |
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#10
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
QUOTE(Seifer @ Sep 27 2004, 03:04 AM) OBJ is simply the file format, means the artist rendered it in Lightwave. Can't stand it personally but I can get them rendered when I have a moment to spare =) Seif Much appreciation. I'll just be using them as a general framework.. they'll look more like trees when I'm done with them.. don't worry much about shadowing or anything like that. I'll be completely reworking it. They're just shape molds to make sure I have the ISO proportioning correct. This post has been edited by Chevar: Sep 27 2004, 03:58 AM |
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