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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
good stuff as usual Vlad!
however there is something odd with the eyes cant seem to put my finger on it....eh the more I look at it I guess they are fine. can you make the guitar strings change in thickness? -------------------- |
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#3
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Forum Member Posts: 35 Joined: 21-September 04 From: Moscow ![]() |
Two details: I believe that her head size is slightly too small in proportion to her torso, and that her neck is like moveed a bit on the left from her line of spine, so her right shoulder seems to be more massive than left one.
As for eyes - very stylish! ![]() This post has been edited by Creepin: Apr 15 2006, 05:15 AM |
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#4
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Thanks!
Creepin, it is her cloak which is probably melded with her dress on the dark monitors. |
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#5
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I suggest you somehow straighten the eyes; the angle they are slanted to looks too unnatural, and the circlet should look more 3D and less flat.
Otherwise, I have no problems with her shoulders and neck or any other features (maybe the head is too small, but it isn't unnatural). What tool(s) did you use? -Galactygon -------------------- |
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#6
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, I have intentionally slanted her eyes. She is of an elven nature. Who said that the elven eyes should be straight?
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#7
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Forum Member Posts: 467 Joined: 23-February 05 From: My den ![]() |
Very beautiful, I have to say.
![]() -------------------- -Transition into darkness-
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#8
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![]() ![]() Premium Member Posts: 532 Joined: 12-June 05 From: Kiev, Ukraine ![]() |
Her diadema not centered
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#9
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![]() Contributor Posts: 64 Joined: 5-October 05 ![]() |
Well you know how it is, Senka, after a heated discussion with Shar-Teel,,,
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#10
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Forum Member Posts: 10 Joined: 2-January 06 ![]() |
QUOTE(Vlad @ Apr 15 2006, 01:52 PM) Thanks! Creepin, it is her cloak which is probably melded with her dress on the dark monitors. Probably Vlad, but my first reaction was the same as Creepin It's probably because the cloak falls really unnatural, it is as if it is floating above her shoulders - as if there are broader shoulders beneath it. - It should hang down more, now it seems gravity isn't working as it should, or the cloak has been sculpted and transfixed in an unnatral position. Excellent work though, love the expression and the very peculiar face. ![]() |
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#11
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, gravity is a problem in 3D programs such as Poser... and it becomes a real problem when one makes a naked girl.
![]() Anyway, thank you for your comments. You won't see all these things in her in-game portrait. 210x330 --> 110x170 --> 39x60 ! ![]() |
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#12
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![]() Forum Member Posts: 29 Joined: 7-April 06 ![]() |
I might add, all your portraits equal the quality of Planescape: Torment.
Is that what inspired you to use 3d imaging for your portraits? This post has been edited by Vasculio: Apr 29 2006, 04:54 AM -------------------- Sarevok- You are indeed family. No other could have lived to oppose me in person. Of course it will not matter in the end. Ultimately I will prevail, and a new era will be born unto the realms.
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