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Valiant
post Mar 30 2007, 07:50 PM
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3ds Max Mage
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If you find some, post it here, please... biggrin.gif


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Valiant

Tower Of Deception creator.
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Avenger_teambg
post Mar 31 2007, 08:25 PM
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va#calan:

1. weilder -> wielder
2. how did this end up in Faerun smile.gif


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Valiant
post Mar 31 2007, 08:30 PM
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3ds Max Mage
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Already noticed, you´re not the first one... Shame on me... Will remane it to something else... Although I don´t know anything else with this properties... Maybe I must imagine some...

Thanks.


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nataben1314
post Apr 1 2007, 07:20 AM
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Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB.

Regardless, I will just CLUA him in and have a go at the tower that way biggrin.gif
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Valiant
post Apr 1 2007, 09:51 AM
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3ds Max Mage
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to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that.


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nataben1314
post Apr 2 2007, 03:28 AM
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Hey it's no problem at all! It isn't as if its very difficult for me to simply CLUAConsole the guy in! biggrin.gif

my solo M/T will hopefully tackle the great tower tonight or tomorrow morning! biggrin.gif

Thanks again for the cool mod!
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HERD
post Apr 3 2007, 06:28 AM
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I’ve come across a strange situation while playing ToD

The floor right under the area with the frozen girls.
1. I let my mage go upstairs alone (leaving PC downstairs) and cast fireball on a dryad
2. She starts the dialog, then goes hostile and moves herself and the other (still frozen) girl downstairs
3. I move the rest of my party upstairs, while the dryads are still down with Gulin, casting spells
4. Upstairs I am able to sleep, until most of the spells are cast, and then kill the dryad
5. When I come back to the portal, their frozen copies are still there, but immune to fireball this time.
The end.

This post has been edited by HERD: Apr 3 2007, 06:30 AM
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Valiant
post Apr 3 2007, 06:51 AM
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Funny. I didn´ t count with this option. Maybe I will just temporary block the travel region back to Gulin while you fight with Wistemach. So you won´t be able to run away from battle anymore. And of course, party will be required from next version forward to go to dryads room... rolleyes.gif

Anyway, they shouldn´t be there next time forzen because of global variable. And while Wistemach is alive, Pandaira should be still in snare. She shouldn´t be moving at all... dry.gif And I wonder how Wistemach could go downstairs? Travel region to Gulin´s room has flag "NPC can´t pass"...

HERD, man, you just cheated my mod.... biggrin.gif

This post has been edited by Valiant: Apr 3 2007, 06:59 AM


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HERD
post Apr 3 2007, 08:08 AM
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QUOTE
...how Wistemach could go downstairs...

She wants to talk to PC only smile.gif
QUOTE
...they shouldn´t be there next time forzen because of global variable...

I managed to save the second girl from destruction by lightning, while killing the first one, but she wouldn't talk to me, and now I have three frozen girls - two upstairs, one downstairs. wink.gif
QUOTE
won´t be able to run away from battle anymore

(check the guardian area for similar stuff)

This post has been edited by HERD: Apr 3 2007, 08:22 AM
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Valiant
post Apr 3 2007, 09:58 AM
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3ds Max Mage
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QUOTE
She wants to talk to PC only smile.gif


Yes, but shouldn´t the travel region´s flag "NPC can´t pass" prevent her from going to lower levels? What good is it then for?? huh.gif

QUOTE
won´t be able to run away from battle anymore


I will simply deactivate those regions, both for dryad´s room and for guardian´s room as well biggrin.gif


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Valiant

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Avenger_teambg
post Apr 3 2007, 06:43 PM
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Probably it disables fleeing, could you set it to the entrance so the zombies don't flee into the tower when turned?

Not like my team would have more chance that way smile.gif


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Valiant
post Apr 3 2007, 08:19 PM
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3ds Max Mage
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Flag in travel region to Baloar´s room already set... Thanks Avenger.


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Daulmakan
post Jan 30 2008, 02:37 AM
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A few typos:

va#gulin.tra:
QUOTE
But Ustran did not care. He laughed at their plight and continued his nefarious work. He used the power of the Astral Shard to kidnap creatures and travellers in the middle of teleporting... like he kidnapped me.


setup.tra:
QUOTE
Legends says that this warblade was made a long time ago, during the Time Of Troubles, when the need for such weapons was obvious.

If it's legends (in plural), it should be 'say'.


Also, Baloar, the tower guardian, is he a singular being/demon, or is he supposed to be one of Planescape's Greater Tanar'ri? If it's the latter, the proper name is Balor.


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Valiant
post Jan 30 2008, 08:24 AM
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Hi, Daulmakan, thanks for the typos...smile.gif

About tower Guardian - Baloar is his own name, it is not supposed to mean his kind. Yes, he´s Balor, if you mean his origin, and his name is Baloar.... wacko.gif Funny, isn´t it??


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Valiant

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Leomar
post Jun 29 2008, 04:58 AM
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This happens with ToD v3.1, too.
QUOTE
Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB.
You wrote:
QUOTE
to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that.

It looks like, that this is not corrected in the new version of ToD.

Greetings Leomar


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Valiant
post Jun 29 2008, 06:59 AM
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As I'm not at home atm (...on my way to Czech Republic...), I'll correct it after I'll return back.


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Valiant

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Baronius
post Jun 29 2008, 11:58 AM
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Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug. It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.


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Leomar
post Jun 29 2008, 11:37 PM
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QUOTE(Baronius @ Jun 29 2008, 01:58 PM) *
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug.

You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked.

QUOTE
It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.

Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB.
Valiant, you want to correct this or shoud I ask at PPG forum?

Greetings Leomar

This post has been edited by Leomar: Jun 29 2008, 11:37 PM


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Sikret
post Jun 30 2008, 12:01 AM
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@Valiant

Fixing other mods' bugs in your mod has exactly this problem that people will keep asking you rather than the main culprit to do more and more fixes. If you remember, when you decided to fix UB's bug in ToD for the first time, I told you not to do it, but you didn't listen. Now, as you read in the posts, the plain bug in UB has changed name to "ToD's incompatibility with UB"! This is the price of not taking the advice I gave you at that time.

UB is a heavily bugged and low quality mod, anyway. I don't understand why some people are still using it.

This post has been edited by Sikret: Jun 30 2008, 03:07 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Hoppy
post Jun 30 2008, 04:46 AM
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QUOTE(Leomar @ Jun 29 2008, 06:37 PM) *
QUOTE(Baronius @ Jun 29 2008, 01:58 PM) *
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug.

You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked.

QUOTE
It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.
Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB.
Valiant, you want to correct this or shoud I ask at PPG forum?

Greetings Leomar


Something happened between ToD 3.0 and 3.1 maybe because I have installed UB for BG2 (with the Restore Crooked Crane comp.) with ToD 3.0 before and had no problems and I don't think BG1 UB would have any thing to do with that.



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