Drizzt Saga & BG2, BGT |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Drizzt Saga & BG2, BGT |
Aug 12 2007, 01:45 PM
Post
#1
|
|
Forum Member Posts: 7 Joined: 23-June 05 |
I'm playing with BGT.
I have question about Drizzt's crew. after end BG1 Can Drizzt's crew jump with me into BG2? |
|
|
Aug 14 2007, 08:44 PM
Post
#2
|
|
Chef of Goblin pies Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
As far as I have understood they wont join with you into BG2 since that would conflict with their story in BG2/SoA.
Haven´t tried it all the way to the end in BG1 with BGT installed though. -------------------- Don´t dwell in history or future due to those are times were you can not act within.
|
|
|
Aug 20 2007, 07:32 AM
Post
#3
|
|
Contributor Posts: 118 Joined: 7-February 06 |
|
|
|
Feb 8 2010, 07:05 PM
Post
#4
|
|
Forum Member Posts: 3 Joined: 8-February 10 |
The latest version just did it....
Drizzt is now with me fighting at Irenicus dungeon |
|
|
Feb 27 2010, 08:35 PM
Post
#5
|
|
Forum Member Posts: 80 Joined: 25-January 07 From: We call it Swamp Pit, you call it Finland. |
|
|
|
Mar 5 2010, 08:34 AM
Post
#6
|
|
Chef of Goblin pies Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden |
When I created the mod I didn't have the intention for them to follow along into BG2/SoA due to the conflict that would cause with the storyline of BG2/SoA. The cre files isn't the same as the ones in Reign of Terror. There is another mod that allows Drizzt to join you for a while after the fight in Bodhi's lair called Worgas (npc mod). He only joins for a while though and leaves in ToB. When I played BGT i remember looking through the scripts and the CRE files from Drizzt Saga was included with the npc's that would not be transported from BG1 into BG2. You could always fiddle with that script so they tag along into BG2
-------------------- Don´t dwell in history or future due to those are times were you can not act within.
|
|
|
Mar 11 2010, 11:26 AM
Post
#7
|
|
Forum Member Posts: 3 Joined: 8-February 10 |
When I created the mod I didn't have the intention for them to follow along into BG2/SoA due to the conflict that would cause with the storyline of BG2/SoA. The cre files isn't the same as the ones in Reign of Terror. There is another mod that allows Drizzt to join you for a while after the fight in Bodhi's lair called Worgas (npc mod). He only joins for a while though and leaves in ToB. When I played BGT i remember looking through the scripts and the CRE files from Drizzt Saga was included with the npc's that would not be transported from BG1 into BG2. You could always fiddle with that script so they tag along into BG2 well,i never install region of terror so this is confirmed not the Drizzt in RoT. After i done DSaga quest i talk to Belt to have me transition to Amn. That time Drizzt is in my party. Then during Irenicus dialog with me i saw Drizzt in the cell behind me!!Except that all his possession is gone,like myself too. Then of course he follow me all the way to Athkatla until i dismissed him,since he cant equip any weapon but normal shirt sword, when i equip other weapons in his weapon slot it will cause the game to CTD,this is pretty normal right? Or how can i fix this problem,to enable Drizzt to equip more weapon other than his scimitar in SoA? |
|
|
Mar 12 2010, 09:34 AM
Post
#8
|
|
Forum Member Posts: 80 Joined: 25-January 07 From: We call it Swamp Pit, you call it Finland. |
Or how can i fix this problem,to enable Drizzt to equip more weapon other than his scimitar in SoA? That's not really easy, as you don't have the animation files required to make the character look 'nice'... you could copy the original files and rename them as the different weapon etc. animations... but I don't exactly know how to do that... but it should be as easy as chanching a letter in the file name to another... will have to take a look at the files first.
|
|
|
Aug 17 2010, 05:43 AM
Post
#9
|
|
Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
From what I recall, his left hand weapon has to be flagged as a shield for the actual "Drizzt" animation to be stable and not crash.
EDIT: The item change would have to have animation of S1 or S2? Or was it SC for scimitar? I am getting rusty in my reclusion. This post has been edited by Hoppy: Aug 17 2010, 05:53 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
|
|
|
Lo-Fi Version | Time is now: 14th November 2024 - 07:31 AM |