The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> A Few Bugs, A list of bugs I found
Khaos1987
post Sep 28 2006, 06:49 AM
Post #1





Forum Member
Posts: 15
Joined: 28-September 06




Before I list, I think the mod is great. I wish I had some constructive things to say about it, but I'm not good at that stuff.

So far, I only found a few bugs with the burning man kit. I started a new game in TOB and chose burning man as my kit. After I started, I noticed I had two +3 fists, instead of the normal one fist.

I also activated my special ability to create a new fist, and it only created a +1 fist. So I leveled up a few times, and the same happened. I could only create low level fists with my ability, but still recieved the correct fists upon level up.

Then I had another little problem, my inventory began to swell with fists! I don't know if you meant that or not, but I'll post it anyway. I found that all the fists from leveling and my ability had all been kept, so I had around 6 different fists in there, some of different levels. Maybe you could have it so you can only have one fist at a time? I know I could just drop them, but it might irritate some people.

I do have quite a few mods installed, but I did install this one last, and the other ones shouldn't interfere with the functions of this one.

Then again, It might just be me having these problems. tongue.gif
Go to the top of the page
 
Quote Post
 
Start new topic
Replies (1 - 10)
balduran
post Sep 28 2006, 10:02 AM
Post #2


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




Having multiple fists (and at different levels, too) sound weird enough, because I've been though the whole game (SofA&ToB) with a burner and I didn't have such problem. The only way to get more than one fist at the same time is to use the special ability that gives you a +1 Fist, and they should disappear when you exit an area if you have another fist. The +1 Fist spell itself was meant for use in the beginning of the game, when you loose all equipment from ToSC. It's soul existence is justified by the fact that the burner should have a weapon for starting level of the dungeon. I didn't plan for it to give the fist you already have, because this way you can equip two of the potentionally mot powerful weapons at the same time, which wouldn't be very fair.
But the fact that you received several fists (not just two) with dfferent levels is bothering me. Can you tell me the specific levels of the fists, so that I can solve the problem? And one more thing - can you try to repeat the fings you did while playing (leveling, getting a few more fists and so on) and then exit the master area you are in and enter another one, to see if the fists will disappear like they are supposed to? If this doesn't solve your issues, then the problem will be either due to something else I've missed or a mod you have installed. In the latter case it would be a good idea to post here what else you have installed, other than Improvements.

Thanks for the feedback wink.gif


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Khaos1987
post Sep 28 2006, 05:39 PM
Post #3





Forum Member
Posts: 15
Joined: 28-September 06




Oh! You meant for the ability to just give you the +1 fist so you had one in the first dungeon. I understand now. I might have figured that out someday, but I'm a little slow. rolleyes.gif

I can't seem to equip more then one fist. They count as ranged weapons, so the engine enforces the rule for this. (The ability to throw the little fireballs as an attack was a very nice add-on)

I tried entering and leaving party required areas, but the fists remained. So I reinstalled and tried it. Worked like a charm.

I still started with two +3 fists in TOB, but one gets taken after the pocket plane incedent, so that's alright now as well.

Thanks for the advice balduran. I really enjoy the kit, and I'm even thinking of making a few "Burning Man" only items like the suit the Djinn sells to add to my game.

This post has been edited by Khaos1987: Sep 28 2006, 05:40 PM
Go to the top of the page
 
Quote Post
balduran
post Sep 29 2006, 10:50 AM
Post #4


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




I'm really happy that you like it biggrin.gif

And if you really plan to make items and you want to share them with other players, I can always include them in the mod. tongue.gif

I'm sorry I cannot add more info here, but in 10 mins I'm supposed to meet this journalist from Reuters. Bye!


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
balduran
post Sep 29 2006, 02:27 PM
Post #5


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




Ok, I'm back again.

You said that you recieved two +3 paws in ToB. I think I know how it happened and it's all due to my coding. I placed the paw in the 25classweap.2da which controls the starting eqipment, not having in mind that the Burning man has a AP (this is an innate ability which is not used like a spell and you cannot actually see it) that gives the paw automatically. I'll fix it for the next version, which is due next week. The new version of BGII Improvements will also have french translation thanks to Corran001. (And a spanish one if I get the files on time.)

QUOTE

I can't seem to equip more then one fist. They count as ranged weapons, so the engine enforces the rule for this.


Oops! Silly me laugh.gif


QUOTE
Thanks for the advice balduran. I really enjoy the kit, and I'm even thinking of making a few "Burning Man" only items like the suit the Djinn sells to add to my game.



As I said, if you want to share your custom items with the rest of the world, you can send them to me and I will add them to the mod wink.gif You just have to decide how you want the items to become available in the game (shop, quest, creature, etc...)



--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Khaos1987
post Sep 30 2006, 04:50 AM
Post #6





Forum Member
Posts: 15
Joined: 28-September 06




I'm flattered, but my item skills are...below average...

Ok I stink. My greatest creation was a rod that casts improved haste on the creature struck by it. (Allows for VERY fast team buffing cool.gif )

If this was Neverwinter Nights...I could make you anything you wanted.
Go to the top of the page
 
Quote Post
balduran
post Oct 2 2006, 08:36 AM
Post #7


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria






Item creation can be very easy, provided that you take advantage of helpful utilities like the Cromwell's Smithy. There's also all sorts of tutorials about item creation on the net. I suggest check them out if you want to enhanse your modding abilities. wink.gif


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Khaos1987
post Oct 7 2006, 02:24 AM
Post #8





Forum Member
Posts: 15
Joined: 28-September 06




Right now, I'm working with Infinity Engine Editor Pro. (IEEP)

If your familiar with IEEP, is it better, worse, or about the same as Cromwell's Smithy?
Go to the top of the page
 
Quote Post
Sikret
post Oct 7 2006, 08:37 AM
Post #9


The Tactician
Group Icon

Distinguished Developer
Posts: 7781
Joined: 1-December 05




IEEP is a good tool and has a user-friendly setup. However, there are certain things it cannot do while making items. DLTCEP is my recommended tool. You can use these two tools in conjunction with each other as well (doing easy things with IEEP and doing more complicated things with DLTCEP).

I have not worked with Cromwell's Smithy, but it is not supported by its creator or by this site any longer. It is reported to have some bugs.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
balduran
post Oct 9 2006, 08:29 AM
Post #10


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




I agree with Sikret - DLTCEP has great variety of options for almost any aspect of the modding process. Yet it can be rather intimidating and frightening to the newbie, and even to some more experienced modders. So, since you're taking your first steps in item creating, I have to say that IEEP is the easier and friendlier to use tool.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Khaos1987
post Oct 9 2006, 06:37 PM
Post #11





Forum Member
Posts: 15
Joined: 28-September 06




Thanks guys. I took a look at DLTCEP and I'm dling a tutorial to help out. I see what you mean by intimidating, more buttons and boxes than I know what to do with.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th November 2024 - 10:39 PM