GUI screenshots |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
GUI screenshots |
Dec 17 2004, 09:45 PM
Post
#1
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Hi,
The first real topic of this forum is the traditional screenies one! This topic will be reserved for GUI screenshots: even it will be part of the TC, I will release it as a separate mod (like the cool BGII skin mod by Chevar). The first screenshot: the start menu. This post has been edited by egm: Dec 20 2004, 09:27 AM
Attached File(s)
|
|
|
Dec 17 2004, 10:59 PM
Post
#2
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
The creation menu: gender
This post has been edited by egm: Dec 20 2004, 09:28 AM
Attached File(s)
|
|
|
Dec 17 2004, 11:04 PM
Post
#3
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
The portrait selection.
The portrait in itself is for the TC This post has been edited by egm: Dec 20 2004, 09:29 AM
Attached File(s)
|
|
|
Dec 18 2004, 12:12 AM
Post
#4
|
|
Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
EGM: hmm, VERY nice
-------------------- |
|
|
Dec 18 2004, 04:12 PM
Post
#5
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
I've just finished some screens. Here, the Abilities menu:
This post has been edited by egm: Dec 20 2004, 09:32 AM
Attached File(s)
|
|
|
Dec 18 2004, 04:17 PM
Post
#6
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
And then, the name one:
This post has been edited by egm: Dec 20 2004, 09:33 AM
Attached File(s)
|
|
|
Dec 18 2004, 04:19 PM
Post
#7
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
To Vlasak: thanks!
|
|
|
Dec 18 2004, 07:23 PM
Post
#8
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Since the last reply, I've done two screens of the character creation menu.
Here the color screen: This post has been edited by egm: Dec 20 2004, 09:36 AM
Attached File(s)
|
|
|
Dec 18 2004, 07:27 PM
Post
#9
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
A focus on the color panel:
This post has been edited by egm: Dec 20 2004, 09:37 AM
Attached File(s)
|
|
|
Dec 18 2004, 08:06 PM
Post
#10
|
|
The Raven Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA |
Hey, great job on the GUI. I especially like the Start screen, but the rest is really good too. I can't wait to see it finished.
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
|
|
Dec 18 2004, 10:47 PM
Post
#11
|
|
Forum Member Posts: 16 Joined: 28-August 04 |
It's beautiful.
|
|
|
Dec 19 2004, 12:43 AM
Post
#12
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
And now on, the most difficult screen of the character creation menu: thes skills. It takes me hours to convert, but the resulat is worst the efforts.
Note that the current character is a 'basic' fighter. With a thief, abily scores display correctly This post has been edited by egm: Dec 20 2004, 09:38 AM
Attached File(s)
|
|
|
Dec 19 2004, 12:15 PM
Post
#13
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
More screenshots: here, the mage spell menu.
This post has been edited by egm: Dec 20 2004, 09:39 AM
Attached File(s)
|
|
|
Dec 19 2004, 02:26 PM
Post
#14
|
|
A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
This looks pretty sweet. I think I might like to use it on my Tutu install...
How much more do you think you have to do? Any ingame shots yet? -------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
|
|
Dec 19 2004, 03:17 PM
Post
#15
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Well, that's a pretty hard and long work. For now on, the Sound, import & export screens are to be made. I think it will be one this evening.
After that, I will work on other menus (map, options, spellbooks). For in-game screenshot, here's one. Please notice that's not finish This post has been edited by egm: Dec 20 2004, 09:41 AM
Attached File(s)
|
|
|
Dec 19 2004, 10:37 PM
Post
#16
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Pfiouuuuuu
It's done: character creation menu is now C-O-M-P-L-E-T-E The next menu: the map and world map... I think I will give you preview of the TC world map (colored) |
|
|
Dec 20 2004, 08:20 AM
Post
#17
|
|
The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
The GUI looks awesome egm! But how about compressing the images for us poor people on dialup? 500kb+ for each image means that the page took a very long time to load (jpging them with 80% quality will get them down to 100kb)
-------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. |
|
|
Dec 20 2004, 09:44 AM
Post
#18
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
'scuse me
It's done: it should load much more quickly now |
|
|
Dec 20 2004, 09:51 AM
Post
#19
|
|
The Raven Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA |
It's much better, and the quality just as good. I don't think you mentione this, but when do you plan on releasing the GUI? And, I feel like an idiot here, but...what game is this for???
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
|
|
Dec 20 2004, 10:31 AM
Post
#20
|
|
Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
BGII... It's mentionned in the presentation topic, isn't it?
And as for the releasing of the GUI, I think it will be part of the Lost Crossroads mod by Galactygon. In a week-end, I managed to re-make all the character creation menu and there is two others menu very difficult and long to make: the in-game screen (I must re-make the UI for the 4 or 5 resolution supported by the engine ) and the options menus (there are TONS of different screens). I work this evening on the map screens: only 6-7 menus to be made, I think it can be done in a few hours. It should be reasonnable to say that, with the same efforts, all GUI will be convert within a month... |
|
|
Lo-Fi Version | Time is now: 5th November 2024 - 01:49 PM |