Screenshots |
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Screenshots |
Aug 8 2004, 05:23 PM
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#1
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I will post the newest screenshots here.
-Galactygon -------------------- |
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Aug 9 2004, 09:17 PM
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#2
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A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
Please do. They were nice.
-------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
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Aug 16 2004, 11:35 PM
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#3
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
As of 8-16-04.
-Galactygon I'll begin with the 2 shots I made of the spell, Prismatic Sphere. This is still my work, having not yet found a 3D artist. Hence these are not final. I have casted Prismatic Sphere several times and put a number of layers off of each one so you can see all the layers seperately.
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Aug 16 2004, 11:44 PM
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#4
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
More shots of Prismatic Sphere.
-Galactygon
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Aug 16 2004, 11:50 PM
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#5
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Several protection spells. Globe of Invulnerability, protection from normal missiles, minor globe, entropy shield, you name it...
-Galactygon This post has been edited by Galactygon: Aug 16 2004, 11:51 PM
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Aug 16 2004, 11:53 PM
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#6
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
My test cleric/mage character is surrounded by a blade barrier, an entropy shield, and has recently casted the following spells:
wall of fire whirlwind (twice) You should note that the blade barrier is now immobile, therefore the sanctuary-blade barrier cheese doesn't work anymore. Works *exactly* like in P&P. Whirlwind is something that I couldn't do to match its p&p counterpart (hardcoded issues), so it moves around randomly, damaging creatures (and blowing them away) in its path depending on the size of the creature (very weak creatures can even be killed). -Galactygon
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Aug 16 2004, 11:57 PM
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#7
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The spell, Death Armor. It surrounds the caster with a field of negative energy. Anyone touching him/her recieves 1D4 + 1 point/2 levels (up to +5) of negative energy damage.
One of the few things I like about 3e (rather than 2e) is the undead being healed by negative energy rather than damaged, while undead being harmed rather than healed by positive energy damage. So this spell heals undead, while casting a heal spell harms the undead, as the harm spell (except it requires no touch attack). This screen represents someone touching the caster and recieving damage, hence the pair of necromantic graphics. Notice the blue coloured field representing negative energy. -Galactygon This post has been edited by Galactygon: Aug 16 2004, 11:58 PM
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Aug 17 2004, 12:00 AM
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#8
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Flamestrike. I increased the damage to 8D8 rather than 6D8. I found it a bit too weak (especially if I compare it with the new cone of cold, which DOES increase it's area effect per level).
-Galactygon
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Aug 17 2004, 12:03 AM
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#9
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The last of the old screenshots.
This is the spell, 'wall of stone'. As you can see, mercenaries have a hard time navigating through the wall. A dispel magic destroys it, however. -Galactygon
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Aug 17 2004, 12:04 AM
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#10
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A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
Nice shots.
So, Blade Barrier is immobile - can you move out of it and take damage, though? -------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
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Aug 17 2004, 12:06 AM
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#11
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Now cometh the the new ones with new 'partial GuI'.
-Galactygon Just for fun, I made a screenshot of my first try on converting the GuI. You can see the messed up icons. I might actually make a hall of shame gallery with all the messed up shots.
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Aug 17 2004, 12:09 AM
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#12
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Andyr: Don't reply yet. I am still posting several more. And yes, mving in/out makes you take damage. Being at the center doesn't.
Now cometh the more final version of the buttons. This is the base button menu for the cleric/mage. -Galactygon
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Aug 17 2004, 12:15 AM
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#13
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I'll describe each button below (from left to right).
The left and right arrows on their respective sides are self-explanatory. Beginning from the left is the icon which allows you to jump to mage spells (the one that is similar to the holy symbol of Mystra). Here are the spells: Righteous Wrath of the Faithful, Resist Magic, Cause Critical Wounds, Chaotic Commands, Slay Living, Raise Dead, Entropy Shield, Blade Barrier, and Aerial Servant. -Galactygon
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Aug 17 2004, 12:18 AM
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#14
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This are more spell icons from the wizard spell category.
On the left: The icon that allows you to jump to priest spells, fireshield red, greater malison, cone of cold, lower resisrance, shadow door, sunfire, chain lightning, death spell, and disintegrate. And of course, the left/right arrows on both sides. -Galactygon
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Aug 17 2004, 12:21 AM
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#15
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
More GuI shots (notice the new font and a scrollbar, if there is one).
-Galactygon
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Aug 17 2004, 12:22 AM
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#16
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
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Aug 17 2004, 12:25 AM
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#17
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This is what happens when an unfortunate ogre fails his saving throw against the spell, Slay Living (Aerie made a sucessful touch attack).
-Galactygon
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Aug 17 2004, 12:29 AM
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#18
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Colour Spray. Notice the ogres flash in different colours. It now works exactly like its P&P counterpart, where high level creatures can be affected, low level creatures (less than 6HD if the caster is above 6th level) have no saving throws, and the duration is random.
I have restored the nice-looking BG1 graphics. So no more BG2 ugliness. -Galactygon
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Aug 17 2004, 12:31 AM
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#19
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Another screenshot of colour spray. I still have 2 or 3 more screens left.
-Galactygon
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Aug 17 2004, 12:34 AM
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#20
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The last screenshot (after this, you can post whatever you wish to), Beltyn's Burning Blood. Notice the skin colour of the ogre.
I am sorry about this... graphics overload (for dialup users). -Galactygon This post has been edited by Galactygon: Aug 17 2004, 12:35 AM
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