Permanent night on an area |
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Permanent night on an area |
Jan 24 2010, 12:31 AM
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#1
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Forum Member Posts: 15 Joined: 3-November 08 |
Hey everybody,
I'm starting to finalize my mod (first beta, first review...) that's very exciting and sometimes hopeless.. That's why I need your help. I've created a new area and I would like to show an area with a permanent night. I've tried to use extended night parameter but I had a crash. Have you any idea about the reason of this crash ? |
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Jan 24 2010, 04:50 AM
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#2
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Not sure why it crashes but you might want to try looking at AR1400 form the normal game, if not already. That has an expended night parameter as well. What is the error when you crash?
-------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Jan 24 2010, 08:37 AM
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#3
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Most of the times CTDs of new areas are due to Ambient voice files (.WAV files). If you have used the game's own exisitng Ambient files, make sure to copy them in the override folder (even if the ambient file already exists in the game, you also need to have it in your override folder; so use COPY_EXISTING command to create a copy of each ambient file in your override folder as well).
To test whether (or not) the CTD has anything to do with the extende night flag, you can simply remove/unset the flag and test if it sill crashes. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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