What's the take on tongue-wagging NPCs? |
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What's the take on tongue-wagging NPCs? |
Jul 26 2008, 12:35 AM
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#1
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
I've been going through all the dialogue files in BG2 looking for opportune moments in which Halbo can interject. The list I've made is getting quite long, so I thought I'd ask these questions before I go ahead and code all his blabber.
Just how much should Halbo interject? Is more better? Or do people find constant interruptions more annoying than enjoyable? I know that I've encountered some mods that just seem to have TOO much to say (in my opinion) or they speak up in places in which they shouldn't be able to. I don't want Halbo to do that, but I do want to provide plenty of dialogue, too. Personally, I like a happy medium. Not too much, not too little... but that's me. What does everyone else think? Opinions are very welcome! -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Jul 26 2008, 02:58 AM
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#2
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
heh I may not be the best for talking about banters but if you can have them in taverns/inns or at the start of a dungeon ('ooh spooky' type) not in the middle of the dungeon
that would be great. -------------------- |
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Jul 26 2008, 04:15 PM
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#3
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
heh I may not be the best for talking about banters but if you can have them in taverns/inns or at the start of a dungeon ('ooh spooky' type) not in the middle of the dungeon that would be great. I might do that, but I was actually referring to his interjections into already-existing dialogues. But since I wasn't clear, what you said is fine here, too. Being the coward he [Halbo] is, it is quite likely he'll make negative comments about many of those big bad dungeons that are crawling with undead. I think I will have to find a better line than "Oh! Spooky!" though. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Jul 26 2008, 06:54 PM
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#4
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
oh sod! I just gone and wet meself!
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Jul 27 2008, 12:03 AM
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#5
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
Please, let's be SERIOUS!!!
-------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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Aug 14 2008, 09:22 PM
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#6
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Forum Member Posts: 7 Joined: 22-September 07 |
I'm actually a "the more the better" sort, myself. As long as he doesn't interrupt the NPC overmuch, and would have something in-character and valid to say.
Scenery dialogue (the comments at beginnings of dungeons or other areas) would be great too. |
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Aug 15 2008, 03:40 AM
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#7
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Retired team member Posts: 490 Joined: 8-April 08 From: U.S.A |
Scenery dialogue (the comments at beginnings of dungeons or other areas) would be great too. Thanks for the reminder. I was thinking that I was done with interjections, but this just made me realize I had forgotten all about the area interjects that I had planned. I would have found out about it later, but it's nice to know before I start testing. -------------------- "Once the game is over, the king and the pawn go back into the same box." - Italian Proverb
"I like criticism, but it must be my way." - Mark Twain "A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort." - Herm Albright |
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